Using product and system design to influence user behaviour offers potential for improving performance and reducing user error, yet little guidance is available at the concept generation stage for design teams briefed with influencing user behaviour. This article presents the Design with Intent Method, an innovation tool for designers working in this area, illustrated via application to an everyday human–technology interaction problem: reducing the likelihood of a customer leaving his or her card in an automatic teller machine. The example application results in a range of feasible design concepts which are comparable to existing developments in ATM design, demonstrating that the method has potential for development and application as part ...
International audienceEngineering design processes are often technology-centred and have difficultie...
Part 1: Long and Short PapersInternational audienceThere are many examples of cards used to assist o...
This paper explores the actual user-designer interactions in the design process. To address this, I ...
The official published version can be found at the link below.Using product and system design to inf...
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduc...
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduc...
Persuasive technology can be considered part of a wider field of ‘De- sign with Intent’ (DwI) – desi...
Persuasive technology can be considered part of a wider field of ‘Design with Intent’ (DwI) – design...
All design influences our behaviour, but as designers we don't always consciously consider the power...
Abstract. Persuasive technology can be considered part of a wider field of ‘De-sign with Intent ’ (D...
Abstract: Understanding the needs of those who use products is a core part of design research. This ...
The first step in any design process is to set the stage for what to design and how that should be r...
Understanding design practice and the design rationale behind it is a growing field of HCI research ...
This paper reports research into the identification of a strategy for developing situation specific ...
According to the user-centred design (UCD) philosophy, users should be involved as much as possible ...
International audienceEngineering design processes are often technology-centred and have difficultie...
Part 1: Long and Short PapersInternational audienceThere are many examples of cards used to assist o...
This paper explores the actual user-designer interactions in the design process. To address this, I ...
The official published version can be found at the link below.Using product and system design to inf...
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduc...
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduc...
Persuasive technology can be considered part of a wider field of ‘De- sign with Intent’ (DwI) – desi...
Persuasive technology can be considered part of a wider field of ‘Design with Intent’ (DwI) – design...
All design influences our behaviour, but as designers we don't always consciously consider the power...
Abstract. Persuasive technology can be considered part of a wider field of ‘De-sign with Intent ’ (D...
Abstract: Understanding the needs of those who use products is a core part of design research. This ...
The first step in any design process is to set the stage for what to design and how that should be r...
Understanding design practice and the design rationale behind it is a growing field of HCI research ...
This paper reports research into the identification of a strategy for developing situation specific ...
According to the user-centred design (UCD) philosophy, users should be involved as much as possible ...
International audienceEngineering design processes are often technology-centred and have difficultie...
Part 1: Long and Short PapersInternational audienceThere are many examples of cards used to assist o...
This paper explores the actual user-designer interactions in the design process. To address this, I ...