The difficulty in stepping out of the prevailing perspectival paradigm by students of design was investigated in a pedagogical exercise. It explores their ability to generate new spatial conventions. In both supporting the notion of the transference of manual perspective as a convention to digital media and offering alternatives to its seemingly reduced expression of experience beyond that of the illusion of depth alone, the exercise described in this paper goes some way towards explaining interaction with 3D media in general
The study addresses the reasons for and the mechanism and possible negative consequences of using an...
Multimedia has brought new paradigms to education where users are able to use the technology to crea...
This practice-led research project includes the delivery of a paper and the presentation of video ar...
The dominant perceptive regimen is still based on the Cartesian split (subject-object separation). W...
Our proposal should be considered as a reflective conversation between three different parties: an a...
he starting point of my dissertation is the question: What would be needed of a device to culturally...
As the power shift from material culture to media culture accelerates, architecture finds itself in ...
Architects, planners, engineers, developers, and government authorities, among others, are increasin...
Architects and engineers’ use of perspective illustrations to document the physical world relies on ...
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examin...
The use of 3D visualisation of digital information is a recent phenomenon. It relies on users unders...
7 páginasAfter a quick review of the state of the art, some of the leading edge tendencies in graphi...
The development of perspective drawing during the Renaissance was a watershed event in the history o...
Perspective is usually considered as a mechanism for building the illusion of space, there for it is...
© 2003 Bharat DaveThe increasing adoption of digital media in design education also leads to subtle ...
The study addresses the reasons for and the mechanism and possible negative consequences of using an...
Multimedia has brought new paradigms to education where users are able to use the technology to crea...
This practice-led research project includes the delivery of a paper and the presentation of video ar...
The dominant perceptive regimen is still based on the Cartesian split (subject-object separation). W...
Our proposal should be considered as a reflective conversation between three different parties: an a...
he starting point of my dissertation is the question: What would be needed of a device to culturally...
As the power shift from material culture to media culture accelerates, architecture finds itself in ...
Architects, planners, engineers, developers, and government authorities, among others, are increasin...
Architects and engineers’ use of perspective illustrations to document the physical world relies on ...
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examin...
The use of 3D visualisation of digital information is a recent phenomenon. It relies on users unders...
7 páginasAfter a quick review of the state of the art, some of the leading edge tendencies in graphi...
The development of perspective drawing during the Renaissance was a watershed event in the history o...
Perspective is usually considered as a mechanism for building the illusion of space, there for it is...
© 2003 Bharat DaveThe increasing adoption of digital media in design education also leads to subtle ...
The study addresses the reasons for and the mechanism and possible negative consequences of using an...
Multimedia has brought new paradigms to education where users are able to use the technology to crea...
This practice-led research project includes the delivery of a paper and the presentation of video ar...