<p>The means and standard errors for subjective ratings of presence: (A) audio, (B) tactile and (C) visual cues. Panel A, B and C shows the same data as panel D, however they are in a different order to aid a visual comparison. Significant effects in all three sensory modalities were found (D).</p
<p>Note: <i>Numbers in cells are means ±1 standard error. Five-step Likert scales for familiarity (1...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
We report three experiments using a new form of direct subjective presence evaluation that was devel...
<p>The mean subjective ratings and standard errors of presence ratings in all experimental condition...
<p>− <b>group.</b> Percentages indicate the strength of tactile sensation on each finger compared to...
<p>(A) When tested immediately after the study phase, recognition accuracy was lower for auditory st...
An experiment was carried out in order to assess the useof non-verbal sensory scales for evaluating ...
Preference as a motivational concept was considered as an organismic disposition and a model which c...
Preference as a motivational concept was considered as an organismic disposition and a model which c...
Sound reproduced by multichannel systems is affected by many factors giving rise to various sensatio...
<p>Comparison between different conditions on perceived valence, arousal and dominance of the virtua...
(a) Illustrates the mean subjective rating of experience across the three conditions of baseline, SA...
All senses are open to receive information during user-product interactions. The present paper compa...
<p>(A) Mood ratings are seen to increase following presentation of music rated as more positive and ...
<p>Note: <i>Numbers in cells are means ±1 standard error. Five-step Likert scales for familiarity (1...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
We report three experiments using a new form of direct subjective presence evaluation that was devel...
<p>The mean subjective ratings and standard errors of presence ratings in all experimental condition...
<p>− <b>group.</b> Percentages indicate the strength of tactile sensation on each finger compared to...
<p>(A) When tested immediately after the study phase, recognition accuracy was lower for auditory st...
An experiment was carried out in order to assess the useof non-verbal sensory scales for evaluating ...
Preference as a motivational concept was considered as an organismic disposition and a model which c...
Preference as a motivational concept was considered as an organismic disposition and a model which c...
Sound reproduced by multichannel systems is affected by many factors giving rise to various sensatio...
<p>Comparison between different conditions on perceived valence, arousal and dominance of the virtua...
(a) Illustrates the mean subjective rating of experience across the three conditions of baseline, SA...
All senses are open to receive information during user-product interactions. The present paper compa...
<p>(A) Mood ratings are seen to increase following presentation of music rated as more positive and ...
<p>Note: <i>Numbers in cells are means ±1 standard error. Five-step Likert scales for familiarity (1...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...
Reproduced audio is often accompanied with visuals (i.e. television, virtual reality, gaming, and ci...