Many networked human-machine interface systems have a distributed structure for certain purposes such as more computational power, tele-presence, collaboration, and portability. However, network delays are inevitable in the distributed structure, and often make sensory information delivered behind time to the user. In the literature, the effect of network delays on the quality of information presentation has been considered with respect to task performances in most cases. In this paper, we pay attention to a more stringent criterion, namely whether perceptual artifacts caused by network delays are perceptible by the user. We examined minimum perceptible visual and/or haptic rendering delays by measuring their discrimination thresholds betwe...
Abstract. In order to optimise resource allocation in telecommunication networks, it is im-portant t...
Abstract—For realtime teleoperation with haptic feedback, network-induced artifacts like delay, pack...
Abstract—Humans can interact remotely with each other through computers. Systems supporting this inc...
The incorporation of haptic interfaces into collaborative virtual environments is challenging when t...
Collaborative virtual environments (CVE) allow users from different geographical locations to execut...
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connecti...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
Summarization: User perceptual sensitivity to changes of system latency was tested in three simple v...
The effective transmission of sense of touch (haptics) traffic presents a significant challenge to t...
Time delay in haptic telepresence arising from compression or communication alters the phase charact...
A Distributed Virtual Environment (DVE) allows a group of geographically dispersed users to interact...
This paper investigates how the network induced delay together with stabilizing strategies affect th...
It has been widely demonstrated that haptic interaction can enrich the sense of copresence of distri...
Abstract—Temporal discontinuities and delay caused by packet loss or communication latency often occ...
With the development of Distributed Virtual Environment, haptic simulation is becoming a popular res...
Abstract. In order to optimise resource allocation in telecommunication networks, it is im-portant t...
Abstract—For realtime teleoperation with haptic feedback, network-induced artifacts like delay, pack...
Abstract—Humans can interact remotely with each other through computers. Systems supporting this inc...
The incorporation of haptic interfaces into collaborative virtual environments is challenging when t...
Collaborative virtual environments (CVE) allow users from different geographical locations to execut...
Computer networks have grown considerably over the past decade. Faster and cheaper Internet connecti...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
Summarization: User perceptual sensitivity to changes of system latency was tested in three simple v...
The effective transmission of sense of touch (haptics) traffic presents a significant challenge to t...
Time delay in haptic telepresence arising from compression or communication alters the phase charact...
A Distributed Virtual Environment (DVE) allows a group of geographically dispersed users to interact...
This paper investigates how the network induced delay together with stabilizing strategies affect th...
It has been widely demonstrated that haptic interaction can enrich the sense of copresence of distri...
Abstract—Temporal discontinuities and delay caused by packet loss or communication latency often occ...
With the development of Distributed Virtual Environment, haptic simulation is becoming a popular res...
Abstract. In order to optimise resource allocation in telecommunication networks, it is im-portant t...
Abstract—For realtime teleoperation with haptic feedback, network-induced artifacts like delay, pack...
Abstract—Humans can interact remotely with each other through computers. Systems supporting this inc...