This research uses the framework of Cognitive Load Theory to inform changing trends in instructional design for teaching with an emerging technology, specifically an immersive virtual reality (IVR) system known as Cave Automatic Virtual Environment (CAVE). By highlighting the affordances of IVR specific to the CAVE and how they can impact the three domains of cognitive load, this research will identify how immersive CAVE technology can alter cognitive load to promote or deter deeper learning. It will also underline the importance of establishing new instructional strategy guidelines for this emerging educational technology to mitigate the risk of designing lessons with CAVEs that simply overwhelm the extraneous cognitive load with unnecessa...
Taking advantage of the rapid evolution of educational technology, simulations and games have been e...
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjo...
This chapter adds to our understanding of learner engagement in terms of learner cognition while exp...
How to make the learning of complex subjects engaging, motivating, and effective? The use of immersi...
Current approaches to the design and delivery of instruction in virtual reality learning environment...
Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but thei...
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired l...
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired l...
The real-time interactive nature of three-dimensional virtual environments (VEs) makes this technolo...
This study investigated the effects of an immersive virtual reality (IVR) nature-trail tour on parti...
The current research evaluated the long-term effects of a cave automatic virtual environment (CAVE) ...
This item is only available electronically.Many consider STEM skills to be increasingly important fo...
The paper aims to explore the components of interactive teaching methods for basic design in an imme...
Students and educators value the potential use of immersive virtual reality (IVR) in the classroom t...
To date, the educational benefits offered by the virtual reality (VR) technology are generally well ...
Taking advantage of the rapid evolution of educational technology, simulations and games have been e...
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjo...
This chapter adds to our understanding of learner engagement in terms of learner cognition while exp...
How to make the learning of complex subjects engaging, motivating, and effective? The use of immersi...
Current approaches to the design and delivery of instruction in virtual reality learning environment...
Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but thei...
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired l...
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired l...
The real-time interactive nature of three-dimensional virtual environments (VEs) makes this technolo...
This study investigated the effects of an immersive virtual reality (IVR) nature-trail tour on parti...
The current research evaluated the long-term effects of a cave automatic virtual environment (CAVE) ...
This item is only available electronically.Many consider STEM skills to be increasingly important fo...
The paper aims to explore the components of interactive teaching methods for basic design in an imme...
Students and educators value the potential use of immersive virtual reality (IVR) in the classroom t...
To date, the educational benefits offered by the virtual reality (VR) technology are generally well ...
Taking advantage of the rapid evolution of educational technology, simulations and games have been e...
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjo...
This chapter adds to our understanding of learner engagement in terms of learner cognition while exp...