Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing interest in game-based learning, this paper presents the first study of integrating a commercially available computer game as an additional complementary learning tool into a compulsory introductory microeconomics course taken by 450 Chinese-speaking engineering undergraduate students at a Hong Kong university. We use a game-based learning design for the course and conduct a survey to collect the data for determining student perceptions of and experiences with the computer game. We develop a statistical model to delineate the effects of different drivers of a student’s scores in the computer game and mid-term and final exams to assess the stu...
This paper presents an empirical case study on applying game-based learning in an undergraduate fina...
© 2018 Association for Information Systems. All rights reserved. The paper aims at utilizing the lea...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
The experiential learning process is a relevant method used to enhance understanding of the field an...
Video game-based learning can potentially influence learning in higher education in positive ways. T...
The use of educational digital games as supplemental tools to course instruction materials has incre...
A specific feature of the modern educational services market is a high degree of global competition....
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...
This article examines pedagogical lessons derived from the learning theory embodied in commercially ...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
This paper presents an empirical case study on applying game-based learning in an undergraduate fina...
© 2018 Association for Information Systems. All rights reserved. The paper aims at utilizing the lea...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
The experiential learning process is a relevant method used to enhance understanding of the field an...
Video game-based learning can potentially influence learning in higher education in positive ways. T...
The use of educational digital games as supplemental tools to course instruction materials has incre...
A specific feature of the modern educational services market is a high degree of global competition....
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...
This article examines pedagogical lessons derived from the learning theory embodied in commercially ...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
This paper presents an empirical case study on applying game-based learning in an undergraduate fina...
© 2018 Association for Information Systems. All rights reserved. The paper aims at utilizing the lea...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...