8th IEEE Global Engineering Education Conference, EDUCON 2017, Athens, Greece, 25-28 April 2017Games have grown to be an important part of our society and naturally, its incorporation with education has become a rising trend Together with the strong need for STEM talents, this paper proposed that STEM sandbox game-based learning video games could enhance students' interest and performance in the four disciplines. It is further argued that simulation realism, creativity and interactivity are three important components for this purpose. To promote their development, Planetary Marching Cubes (PMC), a development basis for STEM games has been discussed, along with a game developed with it, HelloPlanet. Students in primary and secondary schools ...
Game based Learning (GBL) has been promoted as a way to enhance science, technology, engineering and...
Curs 2015-2016From the ancient Egypt to our days games evolved continuously. Several innovations in ...
Preparing our children for the rapid economic, scientific and technological developments ahead is a ...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Nowadays school curriculum is changing and more and more teachers are incorporating STEM content and...
ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model ...
Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences ...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Learning is a process to extend the knowledge, but learning science helps to understand the world. S...
There are a variety of educational games produced for studies in game-based learning (GBL) with a sp...
Game design can be woven into any science curricula, providing a way for students to learn science c...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Education and training are among the fields taking advantage of serious games (SGs). In this paper w...
In recent years, the technological revolution has changed the way we see reality and interact with i...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Game based Learning (GBL) has been promoted as a way to enhance science, technology, engineering and...
Curs 2015-2016From the ancient Egypt to our days games evolved continuously. Several innovations in ...
Preparing our children for the rapid economic, scientific and technological developments ahead is a ...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Nowadays school curriculum is changing and more and more teachers are incorporating STEM content and...
ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model ...
Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences ...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
Learning is a process to extend the knowledge, but learning science helps to understand the world. S...
There are a variety of educational games produced for studies in game-based learning (GBL) with a sp...
Game design can be woven into any science curricula, providing a way for students to learn science c...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Education and training are among the fields taking advantage of serious games (SGs). In this paper w...
In recent years, the technological revolution has changed the way we see reality and interact with i...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Game based Learning (GBL) has been promoted as a way to enhance science, technology, engineering and...
Curs 2015-2016From the ancient Egypt to our days games evolved continuously. Several innovations in ...
Preparing our children for the rapid economic, scientific and technological developments ahead is a ...