The fundamental game of real-time strategy (RTS) is collecting resources to build an army with military units to kill and destroy enemy units. In this research, an extreme learning machine (ELM) model is proposed for RTS game strategy evaluation. Due to the complicated game rules and numerous playable items, the commonly used tree-based decision models become complex, sometimes even unmanageable. Since complex interactions exist among unit types, the weighted average model usually cannot be well used to compute the combined power of unit groups, which results in misleading unit generation strategy. Fuzzy measures and integrals are often used to handle interactions among attributes, but they cannot handle the predefined unit production seque...
State of the art game-playing Artificial Intelligence research focuses heavily on non-symbolic learn...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
This paper proposes a fast learning method for fuzzy measure determination named fuzzy extreme learn...
82 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577M COMP 2012 LiYReal time strategy (...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity ...
Real Time Strategy Games (RTSG) are a strong test bed for AI research, particularly on the subject o...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Masteroppgave i informasjons- og kommunikasjonsteknologi 2008 – Universitetet i Agder, GrimstadWhat ...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Data mining methods can be used to augment a traditional wargame AI in a variety of ways. They can b...
International audienceThis paper showcases the use of Bayesian models for real-time strategy (RTS) g...
Researches of AI planning in Real-Time Strategy (RTS) games have been widely applied to human behavi...
Real-time strategy games are of such high complexity that consideration of trying to brute force all...
State of the art game-playing Artificial Intelligence research focuses heavily on non-symbolic learn...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
This paper proposes a fast learning method for fuzzy measure determination named fuzzy extreme learn...
82 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577M COMP 2012 LiYReal time strategy (...
178 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577P COMP 2013 NgIn real-time strateg...
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity ...
Real Time Strategy Games (RTSG) are a strong test bed for AI research, particularly on the subject o...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Masteroppgave i informasjons- og kommunikasjonsteknologi 2008 – Universitetet i Agder, GrimstadWhat ...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Data mining methods can be used to augment a traditional wargame AI in a variety of ways. They can b...
International audienceThis paper showcases the use of Bayesian models for real-time strategy (RTS) g...
Researches of AI planning in Real-Time Strategy (RTS) games have been widely applied to human behavi...
Real-time strategy games are of such high complexity that consideration of trying to brute force all...
State of the art game-playing Artificial Intelligence research focuses heavily on non-symbolic learn...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...