Second Life has become increasingly popular with educators and educational institutions, because of the educational possibilities it seems to offer. While there has been a lot of hype and academic publications about educational design or the theoretical framing of teaching in virtual environments, there have been few publications focussing on actual teaching and learning experiences of lecturers and students in Higher Education institutions. This article uses practical examples from an introductory course on Media studies taught at the Hong Kong Polytechnic University to demonstrate that even simple tasks in Second Life can be used to great effect if properly contextualised into the course being taught. High levels of technical skills, or e...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Virtual worlds are a phenomenon raising interest among educators around the globe, with more than 50...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Following the adoption of the virtual world Second Life by tertiary educational institutions worldwi...
Author name used in this publication: David Kurt Herold2008-2009 > Academic research: refereed > Pub...
The use of virtual world platforms is still in its infancy and many educators are wondering how best...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Abstract Interest in the instructional application of virtual worlds, such as Second Life, has grown...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
This chapter describes the benefits as well as the unanticipated challenges in engaging undergraduat...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Virtual worlds are a phenomenon raising interest among educators around the globe, with more than 50...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...
Following the adoption of the virtual world Second Life by tertiary educational institutions worldwi...
Author name used in this publication: David Kurt Herold2008-2009 > Academic research: refereed > Pub...
The use of virtual world platforms is still in its infancy and many educators are wondering how best...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Abstract Interest in the instructional application of virtual worlds, such as Second Life, has grown...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
This chapter describes the benefits as well as the unanticipated challenges in engaging undergraduat...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
Virtual worlds are a phenomenon raising interest among educators around the globe, with more than 50...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alt...