Numerical simulations are often used in computer graphics to capture the effects of natural phenomena such as fire, water and smoke. However, simulating large-scale events in this way, with the details needed for feature film, poses serious problems. Grid-based simulations at resolutions sufficient to incorporate small-scale details would be costly and use large amounts of memory, and likewise for particle based techniques. To overcome these problems, a new framework for simulation and rendering of gaseous phenomena is presented in this thesis. It makes use of a combination of different existing concepts for such phenomena to resolve many of the issues in using them separately, and the result is a potent method for high-detailed simulation ...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
Any modeling scheme for gaseous phenomena in graphics has to capture three aspects: the fuzzy geomet...
With the rapidly growing computational power of modern computers, physically based rendering has fou...
Numerical simulations are often used in computer graphics to capture the effects of natural phenomen...
This paper describes a new technique that efficiently combines volume rendering and scanline a-buffe...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
Creating realistic images of non-rigid, fluid phenomena such as clouds, smoke, and fire is one of th...
Abstract: We present a simulation method for particle-based fluids to capture small-scale features s...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire o...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
Abstract In this work, we describe a method that au-tomates the sampling and control of gaseous flui...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
Producing realistic images and animations of flames is one of the most interesting subjects in the f...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
Any modeling scheme for gaseous phenomena in graphics has to capture three aspects: the fuzzy geomet...
With the rapidly growing computational power of modern computers, physically based rendering has fou...
Numerical simulations are often used in computer graphics to capture the effects of natural phenomen...
This paper describes a new technique that efficiently combines volume rendering and scanline a-buffe...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
Creating realistic images of non-rigid, fluid phenomena such as clouds, smoke, and fire is one of th...
Abstract: We present a simulation method for particle-based fluids to capture small-scale features s...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire o...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
Abstract In this work, we describe a method that au-tomates the sampling and control of gaseous flui...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
Producing realistic images and animations of flames is one of the most interesting subjects in the f...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
Any modeling scheme for gaseous phenomena in graphics has to capture three aspects: the fuzzy geomet...
With the rapidly growing computational power of modern computers, physically based rendering has fou...