Creating realistic virtual hair consists of several major areas: creating the geometry, moving the hair strands realistically and rendering the hair. In this thesis, a background survey covering each one of these areas is given. A node-based, procedural hair system is presented, which utilizes the capabilities of modern GPUs. The hair system is implemented as a plugin for Autodesk Maya, and a user interface is developed to allow the user to control the various parameters. A number of nodes are developed to create effects such as clumping, noise and frizz. The proposed system can easily handle a variety of hairstyles, and pre-renders the result in real-time using a local shading model.
Abstract User interaction with animated hair is desirable for various applications but difficult bec...
Fig. 1. Sequence of images demonstrating the potentiality of our optimized framework. Abstract. Desp...
We present a method for realistic rendering and simulation of human hair in real-time, which is suit...
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya...
Hair in computer graphics can be simulated and rendered with very high quality but also at high rend...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
This thesis work focuses on how to create realistic looking hair using only the vanilla version of A...
Abstract — Realistic hair modeling is a fundamental part of creating virtual humans in computer grap...
International audienceRealistic hair modeling is a fundamental part of creating virtual humans in co...
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair render...
Natural-looking hair is a key component for presenting believable virtual hu- mans, because the head...
We present a method for realistic, real-time simulation of human hair, which is suitable for the use...
This paper presents an interactive system for creating natural looking 3D hairstyles, by which users...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our ...
Hair designing is one of crucial components of the hair simulation tasks. The efficiency of hair mod...
Abstract User interaction with animated hair is desirable for various applications but difficult bec...
Fig. 1. Sequence of images demonstrating the potentiality of our optimized framework. Abstract. Desp...
We present a method for realistic rendering and simulation of human hair in real-time, which is suit...
This thesis describes a real-time hair rendering in 3D animation and modeling software Autodesk Maya...
Hair in computer graphics can be simulated and rendered with very high quality but also at high rend...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
This thesis work focuses on how to create realistic looking hair using only the vanilla version of A...
Abstract — Realistic hair modeling is a fundamental part of creating virtual humans in computer grap...
International audienceRealistic hair modeling is a fundamental part of creating virtual humans in co...
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair render...
Natural-looking hair is a key component for presenting believable virtual hu- mans, because the head...
We present a method for realistic, real-time simulation of human hair, which is suitable for the use...
This paper presents an interactive system for creating natural looking 3D hairstyles, by which users...
We present a hair model together with rendering algorithms suitable for real-time rendering. In our ...
Hair designing is one of crucial components of the hair simulation tasks. The efficiency of hair mod...
Abstract User interaction with animated hair is desirable for various applications but difficult bec...
Fig. 1. Sequence of images demonstrating the potentiality of our optimized framework. Abstract. Desp...
We present a method for realistic rendering and simulation of human hair in real-time, which is suit...