As immersive technologies target to provide higher quality of multimedia experiences, it is important to understand the quality of experience (QoE) perceived by users from various multimedia rendering schemes, in order to design and optimize human-centric immersive multimedia systems. In this study, various QoE-related aspects, such as depth perception, sensation of reality, content preference, and perceived quality are being investigated and compared for presentation of 2D and 3D contents. Since the advantages of implicit over explicit QoE assessment have become essential, the way these QoE-related aspects influence brain and periphery is also investigated. In particular, two classification schemes using electroencephalography (EEG) and pe...
Multimedia systems are typically optimized in a way that maximizes users’ satisfaction of using the ...
This paper proposes the utilization of physiological signals for quality of experience (QoE) assessm...
Evaluating (audio)visual quality and Quality of Experience (QoE) from the user’s perspective, has be...
Abstract As immersive technologies target to provide higher quality of multi-media experiences, it i...
3D image and video have become popular since they can enhance the Quality of Experience (QoE) by add...
Tremendous progress has been made in audiovisual technologies in the last decades. Consequently, new...
Since 1895, when the Lumière brothers came out with the projected cinematograph, motion pictures and...
Understanding Quality of Experience (QoE) in various multimedia contents is still challenging. In th...
We present a survey of psychophysiology-based assessment for quality of experience (QoE) in advanced...
While traditional multimedia has primarily focused on vision and hearing, a new form of rich media k...
The use of Stereoscopic 3D (S3D) videos has been popular in commercial markets with ongoing developm...
Multimodal, immersive systems are the latest development within the field of multimedia. These syste...
Augmented Reality (AR) and Virtual Reality (VR) multimodal systems are the latest trend within the f...
International audienceQuality of experience in 3D media requires new and innovative concepts for sub...
Technology has improved to the point where the focus area of quality assessment is shifting from the...
Multimedia systems are typically optimized in a way that maximizes users’ satisfaction of using the ...
This paper proposes the utilization of physiological signals for quality of experience (QoE) assessm...
Evaluating (audio)visual quality and Quality of Experience (QoE) from the user’s perspective, has be...
Abstract As immersive technologies target to provide higher quality of multi-media experiences, it i...
3D image and video have become popular since they can enhance the Quality of Experience (QoE) by add...
Tremendous progress has been made in audiovisual technologies in the last decades. Consequently, new...
Since 1895, when the Lumière brothers came out with the projected cinematograph, motion pictures and...
Understanding Quality of Experience (QoE) in various multimedia contents is still challenging. In th...
We present a survey of psychophysiology-based assessment for quality of experience (QoE) in advanced...
While traditional multimedia has primarily focused on vision and hearing, a new form of rich media k...
The use of Stereoscopic 3D (S3D) videos has been popular in commercial markets with ongoing developm...
Multimodal, immersive systems are the latest development within the field of multimedia. These syste...
Augmented Reality (AR) and Virtual Reality (VR) multimodal systems are the latest trend within the f...
International audienceQuality of experience in 3D media requires new and innovative concepts for sub...
Technology has improved to the point where the focus area of quality assessment is shifting from the...
Multimedia systems are typically optimized in a way that maximizes users’ satisfaction of using the ...
This paper proposes the utilization of physiological signals for quality of experience (QoE) assessm...
Evaluating (audio)visual quality and Quality of Experience (QoE) from the user’s perspective, has be...