We present a novel plenoptic sampling scheme that permits an efficient representation of the full light ray field in a space limited by a convex closed surface. We show that a convenient way to sample the light ray field around an observer consists in using a discrete set of perspective imagers with overlapping field-of-views that are distributed on a closed convex surface and looking along the normal to the surface. Taking inspiration from the vision system of flying insects, we choose to constrain the cameras on a sphere of finite radius. Building on spectral analysis we propose a sampling scheme that permits to reconstruct the spherical light field without aliasing. We validate our framework through experiments in a synthetic environment...
Image based rendering using the plenoptic function is an efficient technique for re-rendering at dif...
In this paper, we study the spectral properties of re-parameterized light field. Following previous ...
This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental appr...
This paper studies the problem of plenoptic sampling in image-based rendering (IBR). From a spectral...
© 2018 SPIE. Post-processing of light fields enables us to extract more information from a scene com...
International audienceThe plenoptic function, also known as the light field or the lumigraph, contai...
We present a method for measurement and reconstruction of light fields in finite spaces. Using a cus...
Postprocessing of light fields enables us to extract more information from a scene compared to tradi...
International audienceThe plenoptic function, also known as the light field or the lumigraph, contai...
Image-Based Rendering (IBR) is an effective technique for rendering novel views of a scene from mul...
The emerging light-field and holographic displays aim at providing an immersive visual experience, w...
The emerging light-field and holographic displays aim at providing an immersive visual experience, w...
The plenoptic function enables Image-based rendering (IBR) to be viewed in terms of sampling and rec...
Image based rendering using the plenoptic function is an efficient technique for re-rendering at dif...
Image-based rendering (IBR) is an effective technique for rendering novel views of a scene from a se...
Image based rendering using the plenoptic function is an efficient technique for re-rendering at dif...
In this paper, we study the spectral properties of re-parameterized light field. Following previous ...
This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental appr...
This paper studies the problem of plenoptic sampling in image-based rendering (IBR). From a spectral...
© 2018 SPIE. Post-processing of light fields enables us to extract more information from a scene com...
International audienceThe plenoptic function, also known as the light field or the lumigraph, contai...
We present a method for measurement and reconstruction of light fields in finite spaces. Using a cus...
Postprocessing of light fields enables us to extract more information from a scene compared to tradi...
International audienceThe plenoptic function, also known as the light field or the lumigraph, contai...
Image-Based Rendering (IBR) is an effective technique for rendering novel views of a scene from mul...
The emerging light-field and holographic displays aim at providing an immersive visual experience, w...
The emerging light-field and holographic displays aim at providing an immersive visual experience, w...
The plenoptic function enables Image-based rendering (IBR) to be viewed in terms of sampling and rec...
Image based rendering using the plenoptic function is an efficient technique for re-rendering at dif...
Image-based rendering (IBR) is an effective technique for rendering novel views of a scene from a se...
Image based rendering using the plenoptic function is an efficient technique for re-rendering at dif...
In this paper, we study the spectral properties of re-parameterized light field. Following previous ...
This paper focuses on the sampling problem in light field rendering (LFR) that is a fundamental appr...