In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchical clustering, iterative simplification, and particle simulation algorithms to create approximations of point-based models with lower sampling density. All these methods work directly on the point cloud, requiring no intermediate tesselation. We show how local variation estimation and quadric error metrics can be employed to diminish the approximation error and concentrate more samples in regions of high curvature. To compare the quality of the simplified surfaces, we have designed a new method for computing numerical and visual error estimates for point-sampled s...
In this paper we present a new technique for rendering very large datasets representing point-sample...
Representing the surface of complex objects, the samples resulting from their digitization can conta...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
Modelling and visualisation methods working directly with point-sampled geometry have developed into...
This paper introduces a new technique to simplify a 3D point cloud sampled from an elevation surface...
A novel fast simplification method for point-sampled statue model is proposed. Simplifying method fo...
The goal of surface reconstruction is to obtain a continuous representation of a surface described b...
Many applications in computer graphics and related fields can benefit fromautomatic simplification...
The surface of natural or human-made objects usually comprises a collection of distinct regions char...
Splatting-based rendering techniques are currently the best choice for efficient high quality render...
AbstractMany algorithms for reducing the number of triangles in a surface model have been proposed, ...
The surface of natural or human made objects usually comprises a collection of distinct regions char...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
Low-discrepancy point distributions exhibit excellent uniformity properties for sampling in applicat...
Particle simulations as well as geometric modeling techniques have demonstrated their ability to pro...
In this paper we present a new technique for rendering very large datasets representing point-sample...
Representing the surface of complex objects, the samples resulting from their digitization can conta...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
Modelling and visualisation methods working directly with point-sampled geometry have developed into...
This paper introduces a new technique to simplify a 3D point cloud sampled from an elevation surface...
A novel fast simplification method for point-sampled statue model is proposed. Simplifying method fo...
The goal of surface reconstruction is to obtain a continuous representation of a surface described b...
Many applications in computer graphics and related fields can benefit fromautomatic simplification...
The surface of natural or human-made objects usually comprises a collection of distinct regions char...
Splatting-based rendering techniques are currently the best choice for efficient high quality render...
AbstractMany algorithms for reducing the number of triangles in a surface model have been proposed, ...
The surface of natural or human made objects usually comprises a collection of distinct regions char...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
Low-discrepancy point distributions exhibit excellent uniformity properties for sampling in applicat...
Particle simulations as well as geometric modeling techniques have demonstrated their ability to pro...
In this paper we present a new technique for rendering very large datasets representing point-sample...
Representing the surface of complex objects, the samples resulting from their digitization can conta...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...