We present novel adaptive sampling algorithms for particle-based fluid simulation. We introduce a sampling condition based on geometric local feature size that allows focusing computational resources in geometrically complex regions, while reducing the number of particles deep inside the fluid or near thick flat surfaces. Further performance gains are achieved by varying the sampling density according to visual importance. In addition, we propose a novel fluid surface definition based on approximate particle-to-surface distances that are carried along with the particles and updated appropriately. The resulting surface reconstruction method has several advantages over existing methods, including stability under particle resampling and suitab...
This thesis outlines adaptivity schemes for particle-based methods for the simulation of nearly inco...
Recent research on point-based surface representations suggests that point sets may be a viable alte...
Abstract: We present a simulation method for particle-based fluids to capture small-scale features s...
We present novel adaptive sampling algorithms for particle-based fluid simulation. We introduce a sam...
I propose a particle-based technique for simulating incompressible uid that includes adaptive re ne...
Fluid simulation is well-known for being visually stunning while computationally expensive. Spatial ...
We describe an adaptive particle-based technique for simulating incompressible fluid that uses an oc...
Particle simulations as well as geometric modeling techniques have demonstrated their ability to pro...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Thesis (S.M.)--Massachusetts Institute of Technology, Computation for Design and Optimization Progra...
We introduce a new method for efficiently simulating liquid with extreme amounts of spatial adaptivi...
International audienceParticle based simulations are widely used in computer graphics. In this field...
International audienceIn this paper, we explore the use of Adaptively Restrained (AR) particles for ...
Figure 1: Our novel voxelization and rendering method used with a Smoothed Particle Hydrodynamics si...
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key ide...
This thesis outlines adaptivity schemes for particle-based methods for the simulation of nearly inco...
Recent research on point-based surface representations suggests that point sets may be a viable alte...
Abstract: We present a simulation method for particle-based fluids to capture small-scale features s...
We present novel adaptive sampling algorithms for particle-based fluid simulation. We introduce a sam...
I propose a particle-based technique for simulating incompressible uid that includes adaptive re ne...
Fluid simulation is well-known for being visually stunning while computationally expensive. Spatial ...
We describe an adaptive particle-based technique for simulating incompressible fluid that uses an oc...
Particle simulations as well as geometric modeling techniques have demonstrated their ability to pro...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
Thesis (S.M.)--Massachusetts Institute of Technology, Computation for Design and Optimization Progra...
We introduce a new method for efficiently simulating liquid with extreme amounts of spatial adaptivi...
International audienceParticle based simulations are widely used in computer graphics. In this field...
International audienceIn this paper, we explore the use of Adaptively Restrained (AR) particles for ...
Figure 1: Our novel voxelization and rendering method used with a Smoothed Particle Hydrodynamics si...
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key ide...
This thesis outlines adaptivity schemes for particle-based methods for the simulation of nearly inco...
Recent research on point-based surface representations suggests that point sets may be a viable alte...
Abstract: We present a simulation method for particle-based fluids to capture small-scale features s...