The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from games entertainment and films to sports and medicine. However, the captured motions normally attend specific needs. As an effort for adapting and reusing captured human motions in new tasks and environments and improving the animator’s work, we present and discuss a new data-driven constraint-based animation system for interactive human motion editing. This method offers the compelling advantage that it provides faster deformations and more natural-looking motion results compared to goal-directed constraint-based methods found in the literature
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
Abstract—Based on sparse control constraints, one diffi-culty for synthesizing natural human motions...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...
We introduce a constraint-based motion editing technique enforcing the intrinsic motion flow of a gi...
The existing motion editing methods don't take collision between the limbs into account potentially ...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Constraints have been traditionally used for computer animation applications to define side conditio...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
In this paper, we propose a hybrid postural control approach taking advantage of data-driven and goa...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
Character animations generated with motion capture data contain many of the stylistic details seen i...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
Abstract—Based on sparse control constraints, one diffi-culty for synthesizing natural human motions...
This article presents a novel constraint-based motion editing technique. On the basis of animator-sp...
We introduce a constraint-based motion editing technique enforcing the intrinsic motion flow of a gi...
The existing motion editing methods don't take collision between the limbs into account potentially ...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Constraints have been traditionally used for computer animation applications to define side conditio...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
In this paper, we propose a hybrid postural control approach taking advantage of data-driven and goa...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
Character animations generated with motion capture data contain many of the stylistic details seen i...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
We introduce a novel algorithm for transforming character anima-tion sequences that preserves essent...
Abstract—Based on sparse control constraints, one diffi-culty for synthesizing natural human motions...