Nowadays, 3D multimedia applications have grown rapidly in number and consist of complex systems (e.g. 3D graphical processing or games) that process extensive amounts of data to create 3D images and results. This produces highcost and high-power consumption systems whereas a superior portability demands cheap and low-power consumption ones. In these multimedia applications, the dynamic memory subsystem is currently one of the main sources of power consumption and its inattentive management can affect severely the performance and power consumption of the whole system. In this paper, we illustrate a new system-level method to explore and refine the dynamic memory management of multimedia systems on current typical case studies, i.e. a relati...
Video and image processing applications deal with large amounts of data which have to be stored and ...
There is a clear trend of future embedded systems in moving toward wireless, multimedia, multi-funct...
The behavior of many algorithms is heavily determined by the input data. Furthermore, this often mea...
In multimedia applications, run-time memory management support has to allow real-time memory de/allo...
Portable embedded devices must presently run multimedia and wireless network applications with enorm...
Modern embedded systems have to run new dynamic wireless network and multimedia applications. As a r...
New portable consumer embedded devices must execute multimedia and wireless network applications tha...
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video p...
In the near future, portable embedded devices must run multimedia and wireless network applications ...
Energy-Aware Memory Management for Embedded Multimedia Systems: A Computer-Aided Design Approach pre...
This book provides a systematic and unified methodology, including basic principles and reusable pro...
System designers typically use well-studied benchmarks to evaluate and improve new architectures and...
Data transfers and storage are dominating contributors to the area and power consumption for all mod...
In recent years, the semiconductor industry has turned its focus towards heterogeneous multiprocesso...
The high number of memory accesses during video encoding leads to a high concern related to energy c...
Video and image processing applications deal with large amounts of data which have to be stored and ...
There is a clear trend of future embedded systems in moving toward wireless, multimedia, multi-funct...
The behavior of many algorithms is heavily determined by the input data. Furthermore, this often mea...
In multimedia applications, run-time memory management support has to allow real-time memory de/allo...
Portable embedded devices must presently run multimedia and wireless network applications with enorm...
Modern embedded systems have to run new dynamic wireless network and multimedia applications. As a r...
New portable consumer embedded devices must execute multimedia and wireless network applications tha...
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video p...
In the near future, portable embedded devices must run multimedia and wireless network applications ...
Energy-Aware Memory Management for Embedded Multimedia Systems: A Computer-Aided Design Approach pre...
This book provides a systematic and unified methodology, including basic principles and reusable pro...
System designers typically use well-studied benchmarks to evaluate and improve new architectures and...
Data transfers and storage are dominating contributors to the area and power consumption for all mod...
In recent years, the semiconductor industry has turned its focus towards heterogeneous multiprocesso...
The high number of memory accesses during video encoding leads to a high concern related to energy c...
Video and image processing applications deal with large amounts of data which have to be stored and ...
There is a clear trend of future embedded systems in moving toward wireless, multimedia, multi-funct...
The behavior of many algorithms is heavily determined by the input data. Furthermore, this often mea...