In this paper, we present the technical details and the challenges we faced during the development and evaluation phases of our wearable indoor guiding system which consists of a virtual personal assistant guiding the user to his/her desired destination. The main issues that will be discussed can be classified in three categories: context detection, real-time 3D rendering and user interaction
This research comprehensively illustrates the design, implementation and evaluation of a novel marke...
The research described in this thesis considers mobile technology with particular reference to the u...
In this paper, we explore a new way to provide context-aware assistance for indoor navigation using ...
Advances in miniaturization and computing power have set the scene for the emergence of powerful wea...
This paper proposes an indoor location-based augmented reality framework (ILARF) for the development...
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environme...
Wearable computing systems have been researched and developed for several decades. With the advent o...
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
With a proliferation of sensor-rich small form factor devices such as smart glasses and smartphones,...
In this paper we describe a wearable system that allows people to place and interact with 3D virtua...
Augmented Reality (AR) is a successful application area of Wearable Computing, especially for profes...
The field of Computer Vision is concerned with problems that involve interfacing computers with thei...
We have never felt so connected with the surrounding social and physical environment, thanks to the ...
As smartphones, tablet computers, and other mobile devices have continued to dominate our digital wo...
Mixed Reality (MR) is closing the gap between real and digital and is changing how we interact with ...
This research comprehensively illustrates the design, implementation and evaluation of a novel marke...
The research described in this thesis considers mobile technology with particular reference to the u...
In this paper, we explore a new way to provide context-aware assistance for indoor navigation using ...
Advances in miniaturization and computing power have set the scene for the emergence of powerful wea...
This paper proposes an indoor location-based augmented reality framework (ILARF) for the development...
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environme...
Wearable computing systems have been researched and developed for several decades. With the advent o...
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
With a proliferation of sensor-rich small form factor devices such as smart glasses and smartphones,...
In this paper we describe a wearable system that allows people to place and interact with 3D virtua...
Augmented Reality (AR) is a successful application area of Wearable Computing, especially for profes...
The field of Computer Vision is concerned with problems that involve interfacing computers with thei...
We have never felt so connected with the surrounding social and physical environment, thanks to the ...
As smartphones, tablet computers, and other mobile devices have continued to dominate our digital wo...
Mixed Reality (MR) is closing the gap between real and digital and is changing how we interact with ...
This research comprehensively illustrates the design, implementation and evaluation of a novel marke...
The research described in this thesis considers mobile technology with particular reference to the u...
In this paper, we explore a new way to provide context-aware assistance for indoor navigation using ...