Since June 1998, EPFL's Visible Human Slice Server (http://visiblehuman.epfl.ch) allows to extract arbitrarily oriented and positioned slices. More than 300,000 slices are extracted each year. In order to give a 3D view of anatomic structures, a new service has been added for extracting slice animations along a user-defined trajectory. This service is useful both for research and teaching purposes (http://visiblehuman.epfl.ch/animation/). Extracting slices of animations at any desired position and orientation from the Visible Human volume (Visible Man or Woman) requires both high throughput and much processing power. The I/O disk bandwidth can be increased by accessing more than one disk at the same time, i.e. by striping data across severa...
This paper describes a system uniquely designed for the management and distribution of the Visible H...
We present an end-to-end pipeline for the export of 3D scenes from content creaton tools to a real-t...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
Since June 1998, EPFL's Visible Human Slice Server (http://visiblehuman.epfl.ch) allows to extr...
The Visible Human Slice Server (http://visiblehuman.epfl.ch) started offering its slicing services a...
Real-time interactive slicing is a tool of choice for exploring 3D anatomic data sets such as the Vi...
This article presents methods and tools for building parallel applications based on commodity compon...
A new highly optimized application, the Real-time Visible Human Navigator, provides the possibility ...
The use of 3dviewnix, a three-dimensional medical imaging program, is explored for the display of da...
Although many three-dimensional (3D) medical imaging visualization methods exist, 3D volume slicing ...
We are building a web based application for 3D animation creation, similar to what Google sketchup i...
Our ultimate aim was to achieve commodity telepresence systems capable of communicating both what so...
Abstract. Although many 3D medical imaging visualization methods exist, 3D volume slicing remains th...
Rendering computer animation frames is a very time consuming job. Using parallel computing on cluste...
This thesis discusses two related topics, a system for generating scenes of 3-D anatomical structure...
This paper describes a system uniquely designed for the management and distribution of the Visible H...
We present an end-to-end pipeline for the export of 3D scenes from content creaton tools to a real-t...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
Since June 1998, EPFL's Visible Human Slice Server (http://visiblehuman.epfl.ch) allows to extr...
The Visible Human Slice Server (http://visiblehuman.epfl.ch) started offering its slicing services a...
Real-time interactive slicing is a tool of choice for exploring 3D anatomic data sets such as the Vi...
This article presents methods and tools for building parallel applications based on commodity compon...
A new highly optimized application, the Real-time Visible Human Navigator, provides the possibility ...
The use of 3dviewnix, a three-dimensional medical imaging program, is explored for the display of da...
Although many three-dimensional (3D) medical imaging visualization methods exist, 3D volume slicing ...
We are building a web based application for 3D animation creation, similar to what Google sketchup i...
Our ultimate aim was to achieve commodity telepresence systems capable of communicating both what so...
Abstract. Although many 3D medical imaging visualization methods exist, 3D volume slicing remains th...
Rendering computer animation frames is a very time consuming job. Using parallel computing on cluste...
This thesis discusses two related topics, a system for generating scenes of 3-D anatomical structure...
This paper describes a system uniquely designed for the management and distribution of the Visible H...
We present an end-to-end pipeline for the export of 3D scenes from content creaton tools to a real-t...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...