This paper presents a sketching system for 3D organic shapes modeling and animation using virtual reality devices. On the hardware side, it is based on the Haptic Workstation™ which conveys force feedback on the user arms (upper body limbs), and a head mounted display to present the 3D generated images. On the software side, we use implicit surfaces modeling techniques such as metaballs. In fact, designers feel well comfortable with this kind of primitives due to their ability in the organic shapes creation such as virtual humans. The proposed system provides an efficient alternative to produce advanced 3D shapes sketchin
In this paper, we present a new approach and a novel interface, Virtual Human Sketcher (VHS), which ...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
This paper presents a sketching system for 3D organic shapes modeling and animation using virtual re...
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and an...
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and ani...
3D object design has many applications including flexi-ble 3D sketch input in CAD, computer game, we...
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertai...
The traditional pen-paper sketching is extensively used in the early stages of product design as it ...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
The paper presents two applications of haptic technologies to demonstrate how they can increase huma...
This research investigates the use of sketching techniques in 3D modeling and reconstruction to enha...
The 3D SketchMaker Project has developed two prototypes for a gestural 3D sketching interface in a c...
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users a...
Present work concerns intuitive generation of 3D sketches with intrinsic support for space constrain...
In this paper, we present a new approach and a novel interface, Virtual Human Sketcher (VHS), which ...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
This paper presents a sketching system for 3D organic shapes modeling and animation using virtual re...
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and an...
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and ani...
3D object design has many applications including flexi-ble 3D sketch input in CAD, computer game, we...
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertai...
The traditional pen-paper sketching is extensively used in the early stages of product design as it ...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
The paper presents two applications of haptic technologies to demonstrate how they can increase huma...
This research investigates the use of sketching techniques in 3D modeling and reconstruction to enha...
The 3D SketchMaker Project has developed two prototypes for a gestural 3D sketching interface in a c...
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users a...
Present work concerns intuitive generation of 3D sketches with intrinsic support for space constrain...
In this paper, we present a new approach and a novel interface, Virtual Human Sketcher (VHS), which ...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...