Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an issue in the proprioperception of the user who does not completely feel integrated in the environment. This perspective should be beneficial for the users. We propose to give the possibility to the people to use the first and the third-person perspective like in video games (e.g. GTA). As the gamers prefer to use the third-person perspective for moving actions and the first-person view for the thin operations, we will verify this comportment is extendable to simulations in augmented and virtual reality
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
The method used to immerse a participant within Virtual Reality has an impact on the way in which th...
Augmented reality (AR) environments are suffering from a limited workspace. In addition, registratio...
Current design of virtual reality (VR) applications relies essentially on the transposition of users...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
This study proposes the interaction of third-person virtual reality (TPVR) to provide users with a n...
In Artificial Reality experiences, that is, interactive, unencumbered, full-body, 2D vision-based vi...
Third Person Perspective (3PP) viewpoints have the potential to ex-pand how one perceives and acts i...
Background: In virtual reality (VR) applications such as games, virtual training, and interactive ne...
This study investigates the influence of a first-person perspective (1PP) and a third-person perspec...
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
The method used to immerse a participant within Virtual Reality has an impact on the way in which th...
Augmented reality (AR) environments are suffering from a limited workspace. In addition, registratio...
Current design of virtual reality (VR) applications relies essentially on the transposition of users...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
This study proposes the interaction of third-person virtual reality (TPVR) to provide users with a n...
In Artificial Reality experiences, that is, interactive, unencumbered, full-body, 2D vision-based vi...
Third Person Perspective (3PP) viewpoints have the potential to ex-pand how one perceives and acts i...
Background: In virtual reality (VR) applications such as games, virtual training, and interactive ne...
This study investigates the influence of a first-person perspective (1PP) and a third-person perspec...
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
The method used to immerse a participant within Virtual Reality has an impact on the way in which th...
Augmented reality (AR) environments are suffering from a limited workspace. In addition, registratio...