We present a method of formal description of the action semantics in smart objects. Smart objects were primarily used for behavioral animation in the past. We demonstrate, how a formally described semantics can be used for action planning purposes by intelligent agents trying to achieve a goal. The described approach also reduces the complexity of common planning approaches by reducing the amount of information the agent has to process
A recent trend in human-computer interaction is to ease the creation of content such as apps and gam...
Controlling synthetic agents requires specifying details of the desired actions which are rarely spe...
Being able to imagine interactions with objects enables humans to intelligently interact with previo...
This paper presents a novel method of employing "smart objects" for problem solving in virtual envir...
We present an extended framework for modelling agent-object interactions in virtual environments. Ou...
Real-time 3D graphics are being extensively used to build interactive virtual environments for a num...
International audienceThis article introduces a reflexion about behavioural specification for intera...
Instructions from a high-level planner are in general too abstract for a behavioral simulator to exe...
The Publisher's final version can be found by following the DOI linkRecent work in animated human-li...
Autonomous mobile robotic agents are increasingly present in highly dynamic environments, thus makin...
This work is part of a project that aims at developing an Autonomous Digital Actor. Regarding this,...
Creating animations of a human figure performing a task requires that the agent interact with object...
Living beings are characterized by their relationship with their environment. They can perceive, act...
Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implemen...
Humans are able to perform a wide variety of complex actions manipulating a very large number of obj...
A recent trend in human-computer interaction is to ease the creation of content such as apps and gam...
Controlling synthetic agents requires specifying details of the desired actions which are rarely spe...
Being able to imagine interactions with objects enables humans to intelligently interact with previo...
This paper presents a novel method of employing "smart objects" for problem solving in virtual envir...
We present an extended framework for modelling agent-object interactions in virtual environments. Ou...
Real-time 3D graphics are being extensively used to build interactive virtual environments for a num...
International audienceThis article introduces a reflexion about behavioural specification for intera...
Instructions from a high-level planner are in general too abstract for a behavioral simulator to exe...
The Publisher's final version can be found by following the DOI linkRecent work in animated human-li...
Autonomous mobile robotic agents are increasingly present in highly dynamic environments, thus makin...
This work is part of a project that aims at developing an Autonomous Digital Actor. Regarding this,...
Creating animations of a human figure performing a task requires that the agent interact with object...
Living beings are characterized by their relationship with their environment. They can perceive, act...
Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implemen...
Humans are able to perform a wide variety of complex actions manipulating a very large number of obj...
A recent trend in human-computer interaction is to ease the creation of content such as apps and gam...
Controlling synthetic agents requires specifying details of the desired actions which are rarely spe...
Being able to imagine interactions with objects enables humans to intelligently interact with previo...