Virtual Reality (VR) has progressed significantly since its conception, enabling previously impossible applications such as virtual prototyping, telepresence, and augmented reality However, text-entry remains a difficult problem for immersive environments (Bowman et al, 2001b, Mine et al , 1997). Wearing a head-mounted display (HMD) and datagloves affords a wealth of new interaction techniques. However, users no longer have access to traditional input devices such as a keyboard. Although VR allows for more natural interfaces, there is still a need for simple, yet effective, data-entry techniques. Examples include communicating in a collaborative environment, accessing system commands, or leaving an annotation for a designer m an architectur...
© 2018 IEEE. We study the performance and user experience of two popular mainstream text entry devic...
While using VR, efficient text entry is a challenge: users cannot easily locate standard physical ke...
Text input in virtual reality (VR) is a problem that does not currently have a widely accepted stand...
Virtual Reality (VR) has progressed significantly since its conception, enabling previously impossib...
One of the classic problems with immersive environments is data entry; with a head-mounted display (...
One of the classic problems with immersive environments is data entry; with a head-mounted display (...
In recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic increase in ...
Virtual Reality (VR) have experienced a resurgence in recent years with the introduction of the Ocul...
Virtual and Augmented Reality deliver engaging interaction experiences that can transport and extend...
International audienceText entry in Virtual Reality (VR) is becoming an increasingly important task ...
The drum-like virtual reality (VR) keyboard is a contemporary, controller-based interface for text i...
Virtual reality (VR) headsets are becoming more common and will require evolving input mechanisms to...
Existing consumer VR systems support text input using handheld controllers in combination with virtu...
This study presents a user test in order to ascertain the advantages and disadvantages of three diff...
We present the VISAR keyboard: An augmented reality (AR) head-mounted display (HMD) system that supp...
© 2018 IEEE. We study the performance and user experience of two popular mainstream text entry devic...
While using VR, efficient text entry is a challenge: users cannot easily locate standard physical ke...
Text input in virtual reality (VR) is a problem that does not currently have a widely accepted stand...
Virtual Reality (VR) has progressed significantly since its conception, enabling previously impossib...
One of the classic problems with immersive environments is data entry; with a head-mounted display (...
One of the classic problems with immersive environments is data entry; with a head-mounted display (...
In recent years, Virtual Reality (VR) and 3D User Interfaces (3DUI) have seen a drastic increase in ...
Virtual Reality (VR) have experienced a resurgence in recent years with the introduction of the Ocul...
Virtual and Augmented Reality deliver engaging interaction experiences that can transport and extend...
International audienceText entry in Virtual Reality (VR) is becoming an increasingly important task ...
The drum-like virtual reality (VR) keyboard is a contemporary, controller-based interface for text i...
Virtual reality (VR) headsets are becoming more common and will require evolving input mechanisms to...
Existing consumer VR systems support text input using handheld controllers in combination with virtu...
This study presents a user test in order to ascertain the advantages and disadvantages of three diff...
We present the VISAR keyboard: An augmented reality (AR) head-mounted display (HMD) system that supp...
© 2018 IEEE. We study the performance and user experience of two popular mainstream text entry devic...
While using VR, efficient text entry is a challenge: users cannot easily locate standard physical ke...
Text input in virtual reality (VR) is a problem that does not currently have a widely accepted stand...