Despite the increasing popularity in the academic and practical fields of digital gaming, little has been explored and documented about gaming experience, especially firsthand account. This study uses Bruno Latour’s concept of the Thing while investigating digital gaming experience from frequent gamers’ standpoint using focus groups methodology. Additionally in-depth interviews were conducted with developers in order to gain a business perspective on the status of digital games development with regard to gamers. From the findings, Reality, Game, and Player were identified as agencies and their associations with the experiences of the gamers were gathered in making the Thing about gaming experience a matter of concern providing new meanings ...
Video gaming is often understood and narrated as an 'experience', and we would suggest that this is ...
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as...
This article develops and expands on earlier work of the authors, which posits the idea of consideri...
Despite the increasing popularity in the academic and practical fields of digital gaming, little has...
This paper focuses on digital game experience: the feelings and experiences people have when they pl...
This paper focuses on digital game experience: the feelings and experiences people have when they pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Video games can both be described as a form of art and as digital products. Video games therefore al...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
There are over 2,000 new video games created each year, so it is therefore important for video game ...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Video gaming is often understood and narrated as an 'experience', and we would suggest that this is ...
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as...
This article develops and expands on earlier work of the authors, which posits the idea of consideri...
Despite the increasing popularity in the academic and practical fields of digital gaming, little has...
This paper focuses on digital game experience: the feelings and experiences people have when they pl...
This paper focuses on digital game experience: the feelings and experiences people have when they pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
Video games can both be described as a form of art and as digital products. Video games therefore al...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
There are over 2,000 new video games created each year, so it is therefore important for video game ...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Video gaming is often understood and narrated as an 'experience', and we would suggest that this is ...
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as...
This article develops and expands on earlier work of the authors, which posits the idea of consideri...