[ACCESS RESTRICTED TO THE UNIVERSITY OF MISSOURI AT AUTHOR'S REQUEST.] Researchers generally agree that acute exposure to violent video games (VVGs) increases aggressive behavior by priming aggressive schemas or scripts, whereas other models suggest this effect might reflect misattribution processes. These models were tested across two experiments. Participants played a violent video game, Mortal Kombat 9, for 15 min, followed by an opportunity to punish another participant with noxious noise blasts during an alleged competition (experiment 1) or with freezing cold water (experiment 2). During this punishment phase, some participants were exposed to additional Mortal Kombat scenes playing in the background (the game-on condition). In experi...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Two studies examined violent video game ffects on aggression-related variables. Study 1 found that r...
Video games have rapidly advanced to give gamers a more ‘lifelike’ experience, providing as much rea...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
The continued upsurge in the popularity of video games has lead to persistent debate over the effect...
Research has clearly shown that violent video games can increase aggression. It is less clear why th...
Past research has provided abundant evidence that playing violent video games increases aggressive b...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
A central aim of the present research was to investigate the short-term influences of video game pla...
Research indicates that one of the most popular forms of media, violent video games can increase agg...
Includes bibliographical references (pages 30-32)Previous studies have investigated the effects of p...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
Experimental studies show that violent video games cause people to behave more aggressively, but how...
In the present study, I sought to further explore the relation between exposure to video game violen...
Previous video game research has not focused on personality variables that may result in variations ...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Two studies examined violent video game ffects on aggression-related variables. Study 1 found that r...
Video games have rapidly advanced to give gamers a more ‘lifelike’ experience, providing as much rea...
Violent video games (VVGs) have been at the centre of the controversy of media effects on aggression...
The continued upsurge in the popularity of video games has lead to persistent debate over the effect...
Research has clearly shown that violent video games can increase aggression. It is less clear why th...
Past research has provided abundant evidence that playing violent video games increases aggressive b...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
A central aim of the present research was to investigate the short-term influences of video game pla...
Research indicates that one of the most popular forms of media, violent video games can increase agg...
Includes bibliographical references (pages 30-32)Previous studies have investigated the effects of p...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
Experimental studies show that violent video games cause people to behave more aggressively, but how...
In the present study, I sought to further explore the relation between exposure to video game violen...
Previous video game research has not focused on personality variables that may result in variations ...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Two studies examined violent video game ffects on aggression-related variables. Study 1 found that r...
Video games have rapidly advanced to give gamers a more ‘lifelike’ experience, providing as much rea...