Virtual reality (VR) is gaining more interest as the technology develops. Today’s Head Mounted Displays enables the users to control the virtual environment (VE) by moving in the physical space. This interaction method usually means that users have their own height in the VE. This is of interest since previous studies show that height affects how we perceive other people. Firstly, a tall person is perceived as being stronger, more dominant and more intelligent than a short person. Secondly, a shorter female is perceived as more socially concerned than a taller female. The aim of this study was to investigate whether these traits connected to height still apply in VR. The result indicates that perception of dominance and strength still apply...
This study examines the acceptance, usage and motivation of virtual reality users from a perspective...
Mer än 10% av Sveriges befolkning lider av någon fobi och detta projekt studerar möjligheten att lin...
With the huge rise in popularity for Virtual Reality headsets, the market has become a bit of a wild...
Virtual reality (VR) is gaining more interest as the technology develops. Today’s Head Mounted Displ...
Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR sys...
Det här arbetet har som mål att undersöka huruvida tillägget av Virtual reality-teknologi i form av ...
Today, virtual reality technology is a multi-purpose tool for diverse applications in various domain...
I løpet av de siste årene har en ny generasjon rimelige og teknologisk avanserte head-mounted displa...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
I detta arbete undersöks på vilket sätt virtuella verklighetsglasögon förändrar en spelupplevelse. P...
I denna uppsats undersöks hur spelares beteende i virtuella miljöer skiljer sig när modern HMD VR-te...
Virtual Reality har existerat i olika former runt 80 år tillbaka, men i dess nuvarande form har den ...
Denna studie har undersökt effekterna som spatiala och diegetiska användargränssnitt har på känslan ...
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing numb...
This study examines the acceptance, usage and motivation of virtual reality users from a perspective...
Mer än 10% av Sveriges befolkning lider av någon fobi och detta projekt studerar möjligheten att lin...
With the huge rise in popularity for Virtual Reality headsets, the market has become a bit of a wild...
Virtual reality (VR) is gaining more interest as the technology develops. Today’s Head Mounted Displ...
Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR sys...
Det här arbetet har som mål att undersöka huruvida tillägget av Virtual reality-teknologi i form av ...
Today, virtual reality technology is a multi-purpose tool for diverse applications in various domain...
I løpet av de siste årene har en ny generasjon rimelige og teknologisk avanserte head-mounted displa...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
I detta arbete undersöks på vilket sätt virtuella verklighetsglasögon förändrar en spelupplevelse. P...
I denna uppsats undersöks hur spelares beteende i virtuella miljöer skiljer sig när modern HMD VR-te...
Virtual Reality har existerat i olika former runt 80 år tillbaka, men i dess nuvarande form har den ...
Denna studie har undersökt effekterna som spatiala och diegetiska användargränssnitt har på känslan ...
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing numb...
This study examines the acceptance, usage and motivation of virtual reality users from a perspective...
Mer än 10% av Sveriges befolkning lider av någon fobi och detta projekt studerar möjligheten att lin...
With the huge rise in popularity for Virtual Reality headsets, the market has become a bit of a wild...