In this thesis, different aspects concerning how to make synthetic talking faces more expressive have been studied. How can we collect data for the studies, how is the lip articulation affected by expressive speech, can the recorded data be used interchangeably in different face models, can we use eye movements in the agent for communicative purposes? The work of this thesis includes studies of these questions and also an experiment using a talking head as a complement to a targeted audio device, in order to increase the intelligibility of the speech. The data collection described in the first paper resulted in two multimodal speech corpora. In the following analysis of the recorded data it could be stated that expressive modes strongly aff...
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
In this thesis we tackle the relationship between facial motion and speech. Generating realistic fac...
This thesis presents work in the area of computer-animatedtalking heads. A system for multimodal spe...
This thesis presents work in the area of computer-animatedtalking heads. A system for multimodal spe...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
Abstract. This paper is focused on improving visual Czech speech synthesis. Our aim was the design o...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
International audienceThe aim of this special issue is to provide a detailed description of state-of...
Abstract. This paper reports the results of a preliminary cross-evaluation experiment run in the fra...
In order to be believable, virtual human characters must be able to communicate in a human-like fas...
International audienceIn the framework of experimental phonetics, our approach to the study of speec...
International audienceIn the framework of experimental phonetics, our approach to the study of speec...
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
In this thesis we tackle the relationship between facial motion and speech. Generating realistic fac...
This thesis presents work in the area of computer-animatedtalking heads. A system for multimodal spe...
This thesis presents work in the area of computer-animatedtalking heads. A system for multimodal spe...
Computer graphics is vital for the depiction of life-like agents for computer interfaces and visual...
Abstract. This paper is focused on improving visual Czech speech synthesis. Our aim was the design o...
In order to be believable, virtual human characters must be able to communicate in a human-like fash...
International audienceThe aim of this special issue is to provide a detailed description of state-of...
Abstract. This paper reports the results of a preliminary cross-evaluation experiment run in the fra...
In order to be believable, virtual human characters must be able to communicate in a human-like fas...
International audienceIn the framework of experimental phonetics, our approach to the study of speec...
International audienceIn the framework of experimental phonetics, our approach to the study of speec...
The addition of facial animation to characters greatly contributes to realism and presence in virtua...
A Talking Head is an animated model of a human head with synchronized lip movements and expressions....
The addition of facial animation to characters greatly contributes to realism and presence in virtua...