This paper reports preliminary investigations into gaze teleportation, a locomotion interaction inside virtual reality in which the user can push a button and teleport to the point at which they are looking. The results could help future application creators design intuitive locomotion interfaces to allow users to more easily scale virtual worlds larger than their play space. In a study consisting of 12 participants, gaze teleportation was compared to the conventional hand-tracked controller. Participants played a portion of Valve’s The Lab with an HTC Vive and a Tobii Eyetracker; half of the participants completed the set tasks with gaze teleportation, and the other half used hand-tracking. Using Likert questions, they then rated their exp...
This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Sl...
Recent advances in Virtual Reality (VR) technology have contributed to the development of immersive ...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. T...
In the locomotion design space, artificial locomotion is most commonly used when navigating virtual ...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
In Virtual Reality (VR), users often need to explore a large virtual space within a limited physical...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
In this project, we explore eye-tracking enabled interaction in augmented reality for training, tele...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
Teleportation is a widely used locomotion technique in Virtual Reality (VR) that allows users to mov...
Studying human navigation requires large areas of space, and some of the methods used for studying a...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Sl...
Recent advances in Virtual Reality (VR) technology have contributed to the development of immersive ...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. T...
In the locomotion design space, artificial locomotion is most commonly used when navigating virtual ...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
In Virtual Reality (VR), users often need to explore a large virtual space within a limited physical...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of...
In this project, we explore eye-tracking enabled interaction in augmented reality for training, tele...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
Teleportation is a widely used locomotion technique in Virtual Reality (VR) that allows users to mov...
Studying human navigation requires large areas of space, and some of the methods used for studying a...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Sl...
Recent advances in Virtual Reality (VR) technology have contributed to the development of immersive ...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...