This thesis describes the design and implementation of an interactive, nonphotorealistic rendering system for three-dimensional computer animation. The system provides a two-dimensional interface for coloring successive frames of animation using a virtual crayon that emulates the appearance of hand-drawn wax crayons on textured paper. The crayon strokes automatically track and move with threedimensional objects in the animation to preserve temporal coherency of strokes from one frame to the next. The system is intended to be used as an interactive renderer in conjunction with third-party three-dimensional modeling and animation tools
The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor ...
The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor ...
This paper presents a direct stylization system to render 3D animated geometry as watercolor painted...
An often overlooked key component of 3D animations is the rendering engine. However, some rendering ...
The purpose of this thesis is the development of an interactive computer-generated rendering system ...
The purpose of this thesis is to develop a texture-based painterly shader that would render computer...
This thesis focuses on a systematic solution for rendering 3D photorealistic natural environments us...
This thesis focuses on a systematic solution for rendering 3D photorealistic natural environments us...
In this thesis, I present an approach to develop interactive ray tracing infrastructures for artists...
In this work, I propose a digital painting process to create virtual paintings that can be created w...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1991.Includes bibli...
This paper presents a system to render 3D animated geometry as watercolor painted animation with art...
Visual imagery is ubiquitous in society and can take various formats: from 2D sketches and photograp...
This research focuses on exploring how historic/traditional two-dimensional animation techniques cou...
In this thesis, we developed a web-based tool to allow artists to create 3D-looking stylized depicti...
The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor ...
The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor ...
This paper presents a direct stylization system to render 3D animated geometry as watercolor painted...
An often overlooked key component of 3D animations is the rendering engine. However, some rendering ...
The purpose of this thesis is the development of an interactive computer-generated rendering system ...
The purpose of this thesis is to develop a texture-based painterly shader that would render computer...
This thesis focuses on a systematic solution for rendering 3D photorealistic natural environments us...
This thesis focuses on a systematic solution for rendering 3D photorealistic natural environments us...
In this thesis, I present an approach to develop interactive ray tracing infrastructures for artists...
In this work, I propose a digital painting process to create virtual paintings that can be created w...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1991.Includes bibli...
This paper presents a system to render 3D animated geometry as watercolor painted animation with art...
Visual imagery is ubiquitous in society and can take various formats: from 2D sketches and photograp...
This research focuses on exploring how historic/traditional two-dimensional animation techniques cou...
In this thesis, we developed a web-based tool to allow artists to create 3D-looking stylized depicti...
The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor ...
The research presented in this thesis pursues two goals, pushing the state-of-the art in watercolor ...
This paper presents a direct stylization system to render 3D animated geometry as watercolor painted...