Multiple-Point Simulations (MPS) is a family of geostatistical tools that has received a lot of attention in recent years for the characterization of spatial phenomena in geosciences. It relies on the definition of training images to represent a given type of spatial variability, or texture. We show that the algorithmic tools used are similar in many ways to techniques developed in computer graphics, where there is a need to generate large amounts of realistic textures for applications such as video games and animated movies. Similarly to MPS, these texture synthesis methods use training images, or exemplars, to generate realistic-looking graphical textures. Both domains of multiple-point geostatistics and example-based texture synthesis pr...
The underlying aim of this research is to investigate the mathematical descriptions of homogeneous t...
We study an extension to non causal Markov random fields of the resampling scheme given in Bickel et...
Figure 1: Our Model-Based Discrete Texture Synthesis. Given a 2D or 3D exemplar texture composed of ...
Texture synthesis is a core process in Computer Graphics and design. It is used extensively in a wid...
Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D la...
The landscapes on Earth are varied and complex, having been created by innumerous physical processes...
A non-parametric method for texture synthesis is pro-posed. The texture synthesis process grows a ne...
Depicting the transitions where differing material textures meet on a terrain surface presents a par...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
Our noncausal, nonparametric, multiscale, Markov random field (MRF) model is capable of synthesising...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
In this thesis, a new frequency domain approach to analysis of texture is presented, in which both t...
Our noncausal, nonparametric, multiscale, Markov random field (MRF) model is capable of synthesizing...
In this paper we present noncausal, nonparametric, multiscale, Markov Random Field (MRF) models for ...
The underlying aim of this research is to investigate the mathematical descriptions of homogeneous t...
We study an extension to non causal Markov random fields of the resampling scheme given in Bickel et...
Figure 1: Our Model-Based Discrete Texture Synthesis. Given a 2D or 3D exemplar texture composed of ...
Texture synthesis is a core process in Computer Graphics and design. It is used extensively in a wid...
Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D la...
The landscapes on Earth are varied and complex, having been created by innumerous physical processes...
A non-parametric method for texture synthesis is pro-posed. The texture synthesis process grows a ne...
Depicting the transitions where differing material textures meet on a terrain surface presents a par...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
International audienceThis paper presents an analytical extension of texture synthesis techniques ba...
Our noncausal, nonparametric, multiscale, Markov random field (MRF) model is capable of synthesising...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
In this thesis, a new frequency domain approach to analysis of texture is presented, in which both t...
Our noncausal, nonparametric, multiscale, Markov random field (MRF) model is capable of synthesizing...
In this paper we present noncausal, nonparametric, multiscale, Markov Random Field (MRF) models for ...
The underlying aim of this research is to investigate the mathematical descriptions of homogeneous t...
We study an extension to non causal Markov random fields of the resampling scheme given in Bickel et...
Figure 1: Our Model-Based Discrete Texture Synthesis. Given a 2D or 3D exemplar texture composed of ...