Future warfare concerns information superiority, i.e. supplying decisionmakers with better information than their opponents. Their decisions will be based on information from various sensors such as radars, UAVs, satellites, or any other object that can supply the decision makers with information. A system like this will make use of a huge amount of data, and the decisionmakers may not be able to handle all information that will be presented to them. Because of this, they might make decisions that are not optimal for the task. To enhance tha capability in decision making, the national defence college will create an avatar which will be located in a 3D presentation device, called the Visioscope (tm). If the computer system detects that a per...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Future warfare concerns information superiority, i.e. supplying decisionmakers with better informati...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In order to improve human-machine interaction, both human and machine need a model which describes (...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
In this paper we describe an experiment designed to investigate the importance of eye gaze in humano...
This is an overview of the recent progress leading towards a full subject-centered paradigm in human...
Virtual avatars have been employed in many contexts, from simple conversational agents to communicat...
Human-computer interactions can be greatly enhanced by the use of 3D avatars, representing both huma...
The paper introduces a platform for experimental analysis of social gaze in avatar-mediated communic...
In human-computer interactions, digital representations of humans (called avatars) are commonly used...
Tele-conference systems are widely used as a form of communication media between remote sites. In or...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...
Future warfare concerns information superiority, i.e. supplying decisionmakers with better informati...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
In order to improve human-machine interaction, both human and machine need a model which describes (...
In collaborative situations, eye gaze is a critical element of behaviour which supports and fulfills...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indic...
In this paper we describe an experiment designed to investigate the importance of eye gaze in humano...
This is an overview of the recent progress leading towards a full subject-centered paradigm in human...
Virtual avatars have been employed in many contexts, from simple conversational agents to communicat...
Human-computer interactions can be greatly enhanced by the use of 3D avatars, representing both huma...
The paper introduces a platform for experimental analysis of social gaze in avatar-mediated communic...
In human-computer interactions, digital representations of humans (called avatars) are commonly used...
Tele-conference systems are widely used as a form of communication media between remote sites. In or...
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and indica...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
Simulating eye movements for virtual humans or avatars can improve social experiences in virtual rea...