This thesis explores the use of serious games from an instructor perspective. More specifically, it aims to study the roles of instructors and how they can be facilitated within an instructor-led game-based training environment. Research within the field of serious games has mostly focused on the learners' perspective, but little attention has been paid to what the instructors do and what challenges that entails. In this thesis, I argue that serious games, as artefacts used for learning and training, cannot fully replace the instructors' tasks, but must rather be designed to facilitate the various activities of the instructors. Thus, instructors form an important target audience in serious game development – not just as subject matter exper...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
A considerable number of serious games have been developed over the last ten years, with varying deg...
This thesis explores the use of serious games from an instructor perspective. More specifically, it ...
Military organisations have a long history of using games for training. Over the years, they have de...
A serious game is a game which aims at enabling the player to acquire new knowledge and competence, ...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
Innovation in technology together with evolution in pedagogical approaches is encouraging increased ...
While there is a wealth of studies on the subject of serious games, the same cannot be said on the i...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Mit Serious Games - also technologiebasierten Spielen mit ernsthaftem Inhalt - ist es möglich, Wisse...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
This paper discusses the current situation regarding games as pedagogical tools, more specifically, ...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
A considerable number of serious games have been developed over the last ten years, with varying deg...
This thesis explores the use of serious games from an instructor perspective. More specifically, it ...
Military organisations have a long history of using games for training. Over the years, they have de...
A serious game is a game which aims at enabling the player to acquire new knowledge and competence, ...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
This paper gives a basic guideline for the development of trainings using serious games. It describe...
Innovation in technology together with evolution in pedagogical approaches is encouraging increased ...
While there is a wealth of studies on the subject of serious games, the same cannot be said on the i...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Mit Serious Games - also technologiebasierten Spielen mit ernsthaftem Inhalt - ist es möglich, Wisse...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
This paper discusses the current situation regarding games as pedagogical tools, more specifically, ...
In our rapidly changing society, formal training alone cannot meet the need for development of worki...
[EN] Nowadays, serious games are present in almost every educational context. The current work deal...
A considerable number of serious games have been developed over the last ten years, with varying deg...