This study is meant to test what the beneficial properties of using virtual environments as a teaching tool for history are and how it affects the users. To test this, a prototype of Forum Romano was built to see how well test subject could perform on a prewritten test that included questions about the history of the place. The study also includes new found data from the experiment that comes from comparing an old plain text version of teaching with a virtual environment one. This can later be adopted further to help with new developments focusing on making students more engaged in their own learning
Applying virtual reality and virtual-world technology to historical knowledge and to cultural herita...
The primary purpose of this study was to investigate the effect of using a virtual history strategy ...
Virtual Learning Environments are understood as spaces or environments which favor learning with the...
This study is meant to test what the beneficial properties of using virtual environments as a teachi...
Currently the educational system is experiencing a process in which different teaching and learning ...
The study was made to determine whether the attitudes of the open education faculty students, will b...
Master lectures of history are usually quite boring for the students, and to keep their attention re...
This paper presents the development of an e-learning application combining virtual reality (VR) and ...
This paper examines the prospects of virtual reality (VR) in aiding and or replacing traditional edu...
The present study aims to examine prospective history teachers’ process of using digital games to de...
As stated by Mosaker (2001), Virtual Reality (VR) environments that portray the past can be consider...
This paper discusses the development of a virtual reality museum. An effort was made so that the vir...
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as ...
Many ubiquitous technologies, such as augmented and virtual reality, virtual field trips, tangible e...
The purpose of this action research dissertation was to explore the development and implementation o...
Applying virtual reality and virtual-world technology to historical knowledge and to cultural herita...
The primary purpose of this study was to investigate the effect of using a virtual history strategy ...
Virtual Learning Environments are understood as spaces or environments which favor learning with the...
This study is meant to test what the beneficial properties of using virtual environments as a teachi...
Currently the educational system is experiencing a process in which different teaching and learning ...
The study was made to determine whether the attitudes of the open education faculty students, will b...
Master lectures of history are usually quite boring for the students, and to keep their attention re...
This paper presents the development of an e-learning application combining virtual reality (VR) and ...
This paper examines the prospects of virtual reality (VR) in aiding and or replacing traditional edu...
The present study aims to examine prospective history teachers’ process of using digital games to de...
As stated by Mosaker (2001), Virtual Reality (VR) environments that portray the past can be consider...
This paper discusses the development of a virtual reality museum. An effort was made so that the vir...
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as ...
Many ubiquitous technologies, such as augmented and virtual reality, virtual field trips, tangible e...
The purpose of this action research dissertation was to explore the development and implementation o...
Applying virtual reality and virtual-world technology to historical knowledge and to cultural herita...
The primary purpose of this study was to investigate the effect of using a virtual history strategy ...
Virtual Learning Environments are understood as spaces or environments which favor learning with the...