Energy consumption is a significant and critical social issue. Gamification and serious games offer a means of influencing people regarding energy consumption. A systematic review of articles (written in English) was conducted according to the specifications of the <i>PRISMA</i> checklist, in order to examine the literature and assess empirical support for the effectiveness of gamification and serious games in impacting domestic energy consumption. The search strategy included a combination of terms relating to gamification and serious games, and domestic energy consumption. Only primary studies reporting empirical data relating to the value of gamification and serious games on energy consumption were included. More comprehensive selection ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Energy consumption is a significant and critical social issue. Gamification and serious games offer ...
Energy consumption is a significant and critical social issue. Gamification and serious games offer ...
Energy consumption is a significant and critical social issue. Gamification and serious games offer ...
Energy consumption is a significant and critical social issue. Gamification and serious games offer ...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Energy consumption is a significant and critical social issue. Gamification and serious games offer ...
Energy consumption is a significant and critical social issue. Gamification and serious games offer ...
Energy consumption is a significant and critical social issue. Gamification and serious games offer ...
Energy consumption is a significant and critical social issue. Gamification and serious games offer ...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...