With the advancement of new technologies, this author has in 2010 started to engineer an online learning environment for investigating the nature and development of spatial abilities, and the teaching and learning of geometry. This paper documents how this new digital learning environment can afford the opportunity to integrate the learning about 3D shapes with direction, location and movement, and how young children can mentally and visually construct virtual 3D shapes using movements in both egocentric and fixed frames of reference (FOR). Findings suggest that year 4 (aged 9) children can develop the capacity to construct a cube using egocentric FOR only, fixed FOR only or a combination of both FOR. However, these young participants were ...
In this paper we describe the design, development and testing of two computer games using Sifteo Cub...
This study examines children’s thinking about geometrical solids through an investigation of dynamic...
The purpose of this study is to evaluate the potential benefit of two hours of activities involving ...
Abstract: This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environ...
AbstractInternational comparison studies (TIMSS and PISA) and teachers’ expressed views indicate a d...
Geometry is a basic discipline in STEM education. Recent educational reports, however, suggest that ...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
As visual and spatial awareness develop, children apprehension of the concept of direction...
In this study of six first grade students, my initial goal was to observe and describe the varying d...
In K-12 geometry learning, students constantly struggle with 3D geometry that requires them to visua...
Theories of creating mathematical concepts and mathematicalreasoning do not say much about the way i...
AbstractThere is a strong connection between 3-D and 2-D visualization of the geometrical shapes and...
An increasing body of work provides evidence of the importance of bodily experience for cognition an...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...
This paper reports an investigation of primary school children’s understandings about ―square‖. 12 s...
In this paper we describe the design, development and testing of two computer games using Sifteo Cub...
This study examines children’s thinking about geometrical solids through an investigation of dynamic...
The purpose of this study is to evaluate the potential benefit of two hours of activities involving ...
Abstract: This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environ...
AbstractInternational comparison studies (TIMSS and PISA) and teachers’ expressed views indicate a d...
Geometry is a basic discipline in STEM education. Recent educational reports, however, suggest that ...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
As visual and spatial awareness develop, children apprehension of the concept of direction...
In this study of six first grade students, my initial goal was to observe and describe the varying d...
In K-12 geometry learning, students constantly struggle with 3D geometry that requires them to visua...
Theories of creating mathematical concepts and mathematicalreasoning do not say much about the way i...
AbstractThere is a strong connection between 3-D and 2-D visualization of the geometrical shapes and...
An increasing body of work provides evidence of the importance of bodily experience for cognition an...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...
This paper reports an investigation of primary school children’s understandings about ―square‖. 12 s...
In this paper we describe the design, development and testing of two computer games using Sifteo Cub...
This study examines children’s thinking about geometrical solids through an investigation of dynamic...
The purpose of this study is to evaluate the potential benefit of two hours of activities involving ...