Lankes and Silverstein (2006) introduced the “participatory library” and suggested that the nature and form of the library should be explored. In the last several years, some attempts have been made in order to develop contemporary library models that are often known as Library 2.0. However, little research has been based on empirical data and such models have had a strong focus on technical aspects but less focus on participation. The research presented in this paper fills this gap. A grounded theory approach was adopted for this study. Six librarians were involved in in-depth individual interviews. As a preliminary result, five main factors of the participatory library emerged including technological, human, educational, social-economic, ...
Includes bibliographical references (p. 149-159) and index.Brand library 2.0 -- The essential ingred...
Within the Library 2.0 model, visitors of public libraries are enabled to actively shape the service...
Participatory design is a process by which the people who will use a space, a service, or a tool are...
Lankes and Silverstein (2006) introduced the "participatory library" and suggested that the nature a...
Purpose The purpose of this research is to explore the idea of the participatory library in higher e...
Purpose: - The purpose of this paper is to debate the evolving relationship between libraries and us...
This research investigated the ways academic libraries are using social media and adopting participa...
Participatory models for public libraries, such as the presence of performative spaces, are growing ...
Knowledge is created through conversation. The theoretical foundation of this model, Conversation T...
The goal of the technology brief is to familiarize library decision-makers with the opportuniti...
This report looks at how staff at eight academic institutions gained new insight about how students ...
Participatory design is an approach to building spaces, services, and tools where the people who wil...
A cultural divide has been acknowledged in the UK, with people from disadvantaged (e.g., employment,...
In the library community there is a continuous discussion about enhancing user interactivity on libr...
We present PARTICIPATE, a technology probe exploring how to strengthen the connection between activi...
Includes bibliographical references (p. 149-159) and index.Brand library 2.0 -- The essential ingred...
Within the Library 2.0 model, visitors of public libraries are enabled to actively shape the service...
Participatory design is a process by which the people who will use a space, a service, or a tool are...
Lankes and Silverstein (2006) introduced the "participatory library" and suggested that the nature a...
Purpose The purpose of this research is to explore the idea of the participatory library in higher e...
Purpose: - The purpose of this paper is to debate the evolving relationship between libraries and us...
This research investigated the ways academic libraries are using social media and adopting participa...
Participatory models for public libraries, such as the presence of performative spaces, are growing ...
Knowledge is created through conversation. The theoretical foundation of this model, Conversation T...
The goal of the technology brief is to familiarize library decision-makers with the opportuniti...
This report looks at how staff at eight academic institutions gained new insight about how students ...
Participatory design is an approach to building spaces, services, and tools where the people who wil...
A cultural divide has been acknowledged in the UK, with people from disadvantaged (e.g., employment,...
In the library community there is a continuous discussion about enhancing user interactivity on libr...
We present PARTICIPATE, a technology probe exploring how to strengthen the connection between activi...
Includes bibliographical references (p. 149-159) and index.Brand library 2.0 -- The essential ingred...
Within the Library 2.0 model, visitors of public libraries are enabled to actively shape the service...
Participatory design is a process by which the people who will use a space, a service, or a tool are...