In this article, I present my experience with integrating an alternate reality gaming (ARG) framework into a pre-service science teacher education course. My goal is to provide an account of my experiences that can inform other science education practitioners at the tertiary and secondary levels that wish to adopt a similar approach in their classes. A game was designed to engage pre-service teachers with issues surrounding the declining enrolments in science, technology, engineering and mathematics disciplines (i.e., the STEM crisis; Tytler, 2007) and ways of re-engaging learners with STEM subjects. The use of ARG in science education is highly innovative. Literature on the use of ARG for educational purposes is scarce so in the article I ...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Induction is a key factor in helping students acclimatise to Higher Education and in ensuring retent...
Gaming, an integral part of many students’ lives outside school, can provide an engaging platform fo...
In this article, I present my experience with integrating an alternate reality gaming (ARG) framewor...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new ...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new g...
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both...
ABSTRACT In January and February 2010, a project team at the University of North Carolina at Chapel ...
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both...
An Alternate Reality Game (ARG) is a unique experience that blurs the edges between our everyday liv...
What can systems engineers learn from playing a game? As part of a liberal arts and engineering coll...
Abstract: Alternate reality games are a relatively new genre of games that use many different types ...
The manuscripts that comprise this special issue are focused on understanding how games and immersiv...
The project assessed approaches to creating an alternate reality game (ARG) for students to learn ba...
Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences ...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Induction is a key factor in helping students acclimatise to Higher Education and in ensuring retent...
Gaming, an integral part of many students’ lives outside school, can provide an engaging platform fo...
In this article, I present my experience with integrating an alternate reality gaming (ARG) framewor...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new ...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new g...
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both...
ABSTRACT In January and February 2010, a project team at the University of North Carolina at Chapel ...
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both...
An Alternate Reality Game (ARG) is a unique experience that blurs the edges between our everyday liv...
What can systems engineers learn from playing a game? As part of a liberal arts and engineering coll...
Abstract: Alternate reality games are a relatively new genre of games that use many different types ...
The manuscripts that comprise this special issue are focused on understanding how games and immersiv...
The project assessed approaches to creating an alternate reality game (ARG) for students to learn ba...
Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences ...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Induction is a key factor in helping students acclimatise to Higher Education and in ensuring retent...
Gaming, an integral part of many students’ lives outside school, can provide an engaging platform fo...