This paper reports on a six month longitudinal study exploring people’s emotional experience with two categories of portable interactive devices (PIDs); media and health related PIDs. The focus is on emotions and how PIDs mediate these experiences in everyday contexts. Previous findings presented by the authors (Gomez 2009, 2010) revealed that people’s emotional experiences with PIDs over time are influenced by whether interactions were at a personal or social level. This paper presents four categories of activities identified and their relationship to emotional experiences with PIDs that have been developed through further analysis of the data. It concludes with a discussion of the findings and their implications to the field of Design on ...
Although marketers have a strong interest in finding ways to engage with consumers through mobile ph...
Part 8: User Experience and UsabilityInternational audienceIn this study, 20 papers were reviewed to...
Emotional experience is a very important aspect of users’ interaction with information products. Pre...
This paper reports on a six month longitudinal study exploring people’s emotional experience with tw...
This paper reports on a six month longitudinal study exploring people’s personal and social emotiona...
Emotions play a significant role in people’s lives, including interactions with portable devices. Th...
Emotions have, in recent years, been of great importance for the field of design both in research an...
This paper reports on a six month longitudinal study exploring people’s personal and social emotiona...
Positive emotions are central to human life and have implications to the overall quality of people’s...
Positive emotions are central to human life and have implications to the overall quality of people’s...
Two longitudinal experiments were conducted exploring emotional experiences with PIDs over six month...
Two longitudinal experiments were conducted exploring emotional experiences with PIDs over six month...
This paper reports on a six month longitudinal study exploring people’s personal and social emotiona...
The videogame industry is an ever increasing market, broadening its scope in recent years to the cas...
User experience has become a key concept in investigating human-technology interaction. Therefore it...
Although marketers have a strong interest in finding ways to engage with consumers through mobile ph...
Part 8: User Experience and UsabilityInternational audienceIn this study, 20 papers were reviewed to...
Emotional experience is a very important aspect of users’ interaction with information products. Pre...
This paper reports on a six month longitudinal study exploring people’s emotional experience with tw...
This paper reports on a six month longitudinal study exploring people’s personal and social emotiona...
Emotions play a significant role in people’s lives, including interactions with portable devices. Th...
Emotions have, in recent years, been of great importance for the field of design both in research an...
This paper reports on a six month longitudinal study exploring people’s personal and social emotiona...
Positive emotions are central to human life and have implications to the overall quality of people’s...
Positive emotions are central to human life and have implications to the overall quality of people’s...
Two longitudinal experiments were conducted exploring emotional experiences with PIDs over six month...
Two longitudinal experiments were conducted exploring emotional experiences with PIDs over six month...
This paper reports on a six month longitudinal study exploring people’s personal and social emotiona...
The videogame industry is an ever increasing market, broadening its scope in recent years to the cas...
User experience has become a key concept in investigating human-technology interaction. Therefore it...
Although marketers have a strong interest in finding ways to engage with consumers through mobile ph...
Part 8: User Experience and UsabilityInternational audienceIn this study, 20 papers were reviewed to...
Emotional experience is a very important aspect of users’ interaction with information products. Pre...