La tesi, nell’ambito della computer graphics 3D interattiva, descrive la definizione e sviluppo di algoritmi per un migliore realismo nella visualizzazione di modelli tridimensionali di grandi dimensioni, con particolare attenzione alle applicazioni di queste tecnologie di visualizzazione 3D ai beni culturali
I modelli reality-based, in campo archeologico, costituiscono un tema di grande complessità poiché c...
Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds...
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examin...
Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds...
3D modelling and augmented reality, as fields of study, are constantly evolving and affect everyday ...
Scholars with different backgrounds have carried out extensive surveys centred on how 3D digital mod...
The paper compares two workflows for the achievement of 3D models aimed at in-depth studies on the g...
The great advances in 3D digitization and upward trend in remote services have led to a growthin dem...
Digital multimedia content and presentation means are rapidly increasing their sophistication and ar...
This research deals with the issues concerning the processing, managing, representation for further...
The decrease in costs of semi-professional digital cameras has led to the possibility for everyone t...
[EN] The New developments in 3D data registration and post processing have enabled us to obtain mod...
The paper presents some applications realised with the digital stereoscopic navigation system on two...
The paper compares two workflows for the achievement of 3D models aimed at in-depth studies on the g...
The core mission of museums and cultural institutions is the preservation, study and presentation of...
I modelli reality-based, in campo archeologico, costituiscono un tema di grande complessità poiché c...
Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds...
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examin...
Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds...
3D modelling and augmented reality, as fields of study, are constantly evolving and affect everyday ...
Scholars with different backgrounds have carried out extensive surveys centred on how 3D digital mod...
The paper compares two workflows for the achievement of 3D models aimed at in-depth studies on the g...
The great advances in 3D digitization and upward trend in remote services have led to a growthin dem...
Digital multimedia content and presentation means are rapidly increasing their sophistication and ar...
This research deals with the issues concerning the processing, managing, representation for further...
The decrease in costs of semi-professional digital cameras has led to the possibility for everyone t...
[EN] The New developments in 3D data registration and post processing have enabled us to obtain mod...
The paper presents some applications realised with the digital stereoscopic navigation system on two...
The paper compares two workflows for the achievement of 3D models aimed at in-depth studies on the g...
The core mission of museums and cultural institutions is the preservation, study and presentation of...
I modelli reality-based, in campo archeologico, costituiscono un tema di grande complessità poiché c...
Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds...
Computer graphics perspective is based on photography, the pin-hole camera model. This thesis examin...