As virtual communities become more central to the everyday activities of connected individuals, we face increasingly pressing questions about the proper allocation of power, rights and responsibilities. This paper argues that our current legal discourse is ill-equipped to provide answers that will safeguard the legitimate interests of participants and simultaneously refrain from limiting the future innovative development of these spaces. From social networking sites like Facebook to virtual worlds like World of Warcraft and Second Life, participants who are banned from these communities stand to lose their virtual property, their connections to their friends and family, and their personal expression. Because our legal system views the propr...
Over the past several years scholars have wrestled with how property rights in items created in virt...
This paper argues that the terms of service (TOS) agreements, also sometimes referred to as end user...
PhDVirtual assets should be treated as a species of property. Users of virtual environments have leg...
As virtual communities become more central to the everyday activities of connected individuals, we f...
There is a severe tendency in cyberlaw theory to delegitimize state intervention in the governance o...
Personality rights and property rights are not adequately protected by End User License Agreements (...
This article questions the preconceived notions that participants in virtual worlds are essentially ...
This article questions the preconceived notions that participants in virtual worlds are essentially ...
Virtual worlds such as World of Warcraft and Second Life have recently exploded in popularity. As us...
Over the past several years scholars have wrestled with how property rights in items created in virt...
Although virtual worlds have existed in some form for several years, it is only recently that the ph...
Virtual worlds have seized the imaginations of millions of people who now live, work, and play toget...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
To explore these issues, this Comment will first give some background on the rise and explosive grow...
Virtual worlds are places where millions of people come to play, trade, create, and socialize. In th...
Over the past several years scholars have wrestled with how property rights in items created in virt...
This paper argues that the terms of service (TOS) agreements, also sometimes referred to as end user...
PhDVirtual assets should be treated as a species of property. Users of virtual environments have leg...
As virtual communities become more central to the everyday activities of connected individuals, we f...
There is a severe tendency in cyberlaw theory to delegitimize state intervention in the governance o...
Personality rights and property rights are not adequately protected by End User License Agreements (...
This article questions the preconceived notions that participants in virtual worlds are essentially ...
This article questions the preconceived notions that participants in virtual worlds are essentially ...
Virtual worlds such as World of Warcraft and Second Life have recently exploded in popularity. As us...
Over the past several years scholars have wrestled with how property rights in items created in virt...
Although virtual worlds have existed in some form for several years, it is only recently that the ph...
Virtual worlds have seized the imaginations of millions of people who now live, work, and play toget...
The new industry of Massively Multi-Player Online Role-Playing Games (MMORPGs) brings together two s...
To explore these issues, this Comment will first give some background on the rise and explosive grow...
Virtual worlds are places where millions of people come to play, trade, create, and socialize. In th...
Over the past several years scholars have wrestled with how property rights in items created in virt...
This paper argues that the terms of service (TOS) agreements, also sometimes referred to as end user...
PhDVirtual assets should be treated as a species of property. Users of virtual environments have leg...