Due to the popularity of modern Collaborative Virtual Environments, there has been a related increase in their size and complexity. Developers therefore need visualisations that expose usage patterns from logged data, to understand the structures and dynamics of these complex environments. This chapter presents a new framework for the process of visualising virtual environment usage data. Major components, such as an event model, designer task model and data acquisition infrastructure are described. Interface and implementation factors are also developed, along with example visualisation techniques that make use of the new task and event model. A case study is performed to illustrate a typical scenario for the framework, and its benefits ...
As Terabyte datasets become the norm, the focus has shifted away from our ability to produce and sto...
We introduce a framework for supporting crowds of participants in collaborative virtual environments...
This paper describes two methods for analyzing interactions in collaborative virtual environments (C...
As we increase our ability to produce and store ever larger amounts of data, it is becoming increasi...
This book describes the software for creating networked, 3D multi-user virtual environments that all...
Collaborative virtual environments are becoming in-creasingly commonplace, moving out of research la...
The paper presents an initial framework for studying issues in the design and evaluation of Collabor...
This thesis examines several technical and educational aspects in collaborative environments. Collab...
© 2011 Dr. Pan WangA Collaborative Virtual Environment (CVE) is a shared virtual environment used fo...
We present a brief review of 42 collaborative visualization systems, grouped into four application a...
Event management must balance consistency and responsiveness above the requirements of shared object...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
As the use of virtual environments (VEs) is becoming more widespread, user needs are becoming a more...
Technical reportCollaborative Virtual Environments (CVEs) are distributed virtual reality systems th...
Abstract. The Concept of Populated Information Terrains (PITS) aims to extend database technology wi...
As Terabyte datasets become the norm, the focus has shifted away from our ability to produce and sto...
We introduce a framework for supporting crowds of participants in collaborative virtual environments...
This paper describes two methods for analyzing interactions in collaborative virtual environments (C...
As we increase our ability to produce and store ever larger amounts of data, it is becoming increasi...
This book describes the software for creating networked, 3D multi-user virtual environments that all...
Collaborative virtual environments are becoming in-creasingly commonplace, moving out of research la...
The paper presents an initial framework for studying issues in the design and evaluation of Collabor...
This thesis examines several technical and educational aspects in collaborative environments. Collab...
© 2011 Dr. Pan WangA Collaborative Virtual Environment (CVE) is a shared virtual environment used fo...
We present a brief review of 42 collaborative visualization systems, grouped into four application a...
Event management must balance consistency and responsiveness above the requirements of shared object...
Our world is now entering an age where our current understanding of telecommunications and graphics ...
As the use of virtual environments (VEs) is becoming more widespread, user needs are becoming a more...
Technical reportCollaborative Virtual Environments (CVEs) are distributed virtual reality systems th...
Abstract. The Concept of Populated Information Terrains (PITS) aims to extend database technology wi...
As Terabyte datasets become the norm, the focus has shifted away from our ability to produce and sto...
We introduce a framework for supporting crowds of participants in collaborative virtual environments...
This paper describes two methods for analyzing interactions in collaborative virtual environments (C...