This paper seeks to share initial research findings from a current case study that explores the influences on women’s participation in the Australian Digital Content Industry (DCI) sector of games production. It provides rich descriptive insights into the perceptions and experiences of female DCI professionals identifying influences such as; existing gender ratios, gender and occupational stereotypes, access into the industry and future parental responsibilities. The theoretical contribution includes the use of Bandura’s (1999) Social Cognitive Theory (SCT) as a “scaffold” (Walsham, 1995) to guide data analysis and to assist in the analytic generalisation of the case study findings. It is proposed the lens of ‘human agency’ and theories suc...
This chapter focuses on the current position and experiences of women working within the computer ga...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
This paper seeks to share initial research findings from a current case study that explores the infl...
An exploratory case study which seeks to understand better the problem of low participation rates of...
The research investigated women’s participation in the Australian Digital Content Industry, which en...
Women are underrepresented in the digital games industry all over the world. In Australia, womens le...
University of Technology Sydney. Faculty of Engineering and Information Technology.Females make up h...
Women employed in the Australian Information Communication Technologies (ICT) industries have been p...
Women employed in the Australian Information Communication Technologies (ICT) industries have been p...
Occupational segregation is an important issue and can be detrimental to women. There is a strong ne...
The purpose of this study is to identify and discuss factors that limits women from initiating a car...
Understanding the career factors that influence women's career aspirations in male-dominated occupat...
The purpose of this study is to research the experiences of women within the Swedish games industry....
This chapter focuses on the current position and experiences of women working within the computer ga...
This chapter focuses on the current position and experiences of women working within the computer ga...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...
This paper seeks to share initial research findings from a current case study that explores the infl...
An exploratory case study which seeks to understand better the problem of low participation rates of...
The research investigated women’s participation in the Australian Digital Content Industry, which en...
Women are underrepresented in the digital games industry all over the world. In Australia, womens le...
University of Technology Sydney. Faculty of Engineering and Information Technology.Females make up h...
Women employed in the Australian Information Communication Technologies (ICT) industries have been p...
Women employed in the Australian Information Communication Technologies (ICT) industries have been p...
Occupational segregation is an important issue and can be detrimental to women. There is a strong ne...
The purpose of this study is to identify and discuss factors that limits women from initiating a car...
Understanding the career factors that influence women's career aspirations in male-dominated occupat...
The purpose of this study is to research the experiences of women within the Swedish games industry....
This chapter focuses on the current position and experiences of women working within the computer ga...
This chapter focuses on the current position and experiences of women working within the computer ga...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game indus...