Rituals are an important part of society, and are a frequent topic of investigation among sociologists and anthropologists. Although researchers have previously investigated ritual, this paper is the first to generate a scale to measure consumption ritual. This study uses a sample of 651 attendees at an Australian Football League game to explore ritual behavior, define the gameday\ud rituals observed, and design a scale to measure consumption ritual. As a newly generated construct, Australian football sports fan ritual has two dimensions – personal and social rituals. For academic researchers, the findings help establish the role of ritual in consumption and the\ud possibility of marketers to generate ritualistic activities to enhance sales...
Marketers are increasingly adopting rituals as a powerful technique to spur product engagement and e...
The current work examined the superstitious behaviors of sport fans. A sample of 1661 college studen...
Entertainment is consumer-driven culture, and some consumers of entertainment products display uncom...
Rituals are an important part of society, and are a frequent topic of investigation among sociologis...
Rituals are an important part of society, and are a frequent topic of investigation among sociologis...
Sports, as a service sector, generates billions of dollars not solely through attendance but through...
One of the features of the sporting industry is the ritualized way in which it is consumed across th...
Our research suggests that for sport organizations, involvement in rituals is positively correlated ...
Ritual behaviors connected to sporting events and teams are a commonplace example of 'co-creation'. ...
This study investigated the effects of factors like member satisfaction and social rituals on desira...
[[abstract]]This study aims to explore the ritual implications in CPBL(Chinese Professional Baseball...
This study proposes a culturally based method for achieving greater customer-centricity in marketing...
Rituals are common in relation to consumption of food and drink, and are related to psychosocial ben...
Some brands seem to garner uncommon levels of loyalty from their customers. These brands can weathe...
© 2017 Sport Management Association of Australia and New Zealand Uncertainty is a fundamental compon...
Marketers are increasingly adopting rituals as a powerful technique to spur product engagement and e...
The current work examined the superstitious behaviors of sport fans. A sample of 1661 college studen...
Entertainment is consumer-driven culture, and some consumers of entertainment products display uncom...
Rituals are an important part of society, and are a frequent topic of investigation among sociologis...
Rituals are an important part of society, and are a frequent topic of investigation among sociologis...
Sports, as a service sector, generates billions of dollars not solely through attendance but through...
One of the features of the sporting industry is the ritualized way in which it is consumed across th...
Our research suggests that for sport organizations, involvement in rituals is positively correlated ...
Ritual behaviors connected to sporting events and teams are a commonplace example of 'co-creation'. ...
This study investigated the effects of factors like member satisfaction and social rituals on desira...
[[abstract]]This study aims to explore the ritual implications in CPBL(Chinese Professional Baseball...
This study proposes a culturally based method for achieving greater customer-centricity in marketing...
Rituals are common in relation to consumption of food and drink, and are related to psychosocial ben...
Some brands seem to garner uncommon levels of loyalty from their customers. These brands can weathe...
© 2017 Sport Management Association of Australia and New Zealand Uncertainty is a fundamental compon...
Marketers are increasingly adopting rituals as a powerful technique to spur product engagement and e...
The current work examined the superstitious behaviors of sport fans. A sample of 1661 college studen...
Entertainment is consumer-driven culture, and some consumers of entertainment products display uncom...