This article looks at organizational culture and identity of different organisations in EVE Online, using a combination of critical historical and ethnographic approaches. We argue that it is helpful to understand major organizations in EVE as analogous to early polities, in terms of the ways in which claims to leadership and power are demonstrated (for example through the writing of history). Yet, as we show, these organizations have strong cultures which demonstrate resilience and a resistance to top-down cultural change, meaning that the successful implementation of such change is governed by rank-and-file members rather than their leadership. We propose that the cultural (rather than political or social) nature of this resilience is cen...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophistic...
This is the pre-print version of the Article. The official published version can be accessed from th...
This article looks at organizational culture and identity of different organisations in EVE Online, ...
EVE Online is a MMOG which has gained notoriety for player organizations boasting thousands of activ...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
Interest in virtual worlds has grown within academia and popular culture. Virtual worlds are persist...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
This chapter examines three news sites – EveNews24, TheMittani.com and Crossing Zebras – attendant u...
Ph.D. University of Hawaii at Manoa 2016.Includes bibliographical references.This dissertation argue...
Culture is the glue holding groups, organizations and even whole societies together. Any given group...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
EVE Online is a space-themed massively multiplayer online game that has developed a reputation for ...
Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multi...
This paper investigates the Massively Multiplayer Online Game _EVE Online’s_ system of consumer dele...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophistic...
This is the pre-print version of the Article. The official published version can be accessed from th...
This article looks at organizational culture and identity of different organisations in EVE Online, ...
EVE Online is a MMOG which has gained notoriety for player organizations boasting thousands of activ...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
Interest in virtual worlds has grown within academia and popular culture. Virtual worlds are persist...
This research aims to explore the human and nonhuman means by which human agency in MMOGs (Massivel...
This chapter examines three news sites – EveNews24, TheMittani.com and Crossing Zebras – attendant u...
Ph.D. University of Hawaii at Manoa 2016.Includes bibliographical references.This dissertation argue...
Culture is the glue holding groups, organizations and even whole societies together. Any given group...
This paper explores governance in Massively Multiplayer Online Games (MMOGs), one sub-sector of the ...
EVE Online is a space-themed massively multiplayer online game that has developed a reputation for ...
Copyright © 2008 by SAGE PublicationsThis article explores governance and control in Massively Multi...
This paper investigates the Massively Multiplayer Online Game _EVE Online’s_ system of consumer dele...
The virtual ethnographic study by Kathryn Stam and Michael Scialdone seeks to understand social inte...
Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophistic...
This is the pre-print version of the Article. The official published version can be accessed from th...