Three computer-based experiments which tested human participants in a non-immersive virtual watermaze task sought to determine factors which dictate whether the presence of a visual platform disrupts locale learning and taxon learning. In Experiment 1, the visible platform disrupted locale but not taxon learning based on viewpoint-independent and viewpoint-dependent information, respectively. In Experiment 2, taxon learning based on non-geometric cues providing viewpoint-dependent information was disrupted by the visible platform when the cues required relational information to disambiguate them from other cues. Experiment 3 placed participants in an isosceles triangular pool. The presence of the visible platform did not disrupt the encodin...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
Using desktop, computer-simulated virtual environments (VEs), the authors conducted 5 experiments to...
Research into spatial memory and navigation excelled with the invention of the Morris Water Maze (M...
In many species, including humans the basic ability to move to a goal is essential to survival. Cent...
Three computer based experiments, testing human participants in a non-immersive virtual watermaze ta...
Cognitive Map Theory (O’Keefe & Nadel, 1978) posits that spatial behavior can reflect locale or taxo...
In two experiments in a virtual pool the participants were trained to find a hidden platform placed ...
We investigated human place learning in a computerized version of the Morris water task (VMWT) under...
In a virtual environment, blocking of spatial learning to locate an invisible target was found recip...
According to the geometric module hypothesis, organisms encode a global representation of the space ...
Rats were required to find a submerged platform in the corner of a swimming pool with a distinctive ...
In 3 experiments rats had to find a submerged platform that was located in a corner of a kite-shaped...
The ability to navigate to important locations is fundamental to both human and non-human animals. T...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
Using desktop, computer-simulated virtual environments (VEs), the authors conducted 5 experiments to...
Research into spatial memory and navigation excelled with the invention of the Morris Water Maze (M...
In many species, including humans the basic ability to move to a goal is essential to survival. Cent...
Three computer based experiments, testing human participants in a non-immersive virtual watermaze ta...
Cognitive Map Theory (O’Keefe & Nadel, 1978) posits that spatial behavior can reflect locale or taxo...
In two experiments in a virtual pool the participants were trained to find a hidden platform placed ...
We investigated human place learning in a computerized version of the Morris water task (VMWT) under...
In a virtual environment, blocking of spatial learning to locate an invisible target was found recip...
According to the geometric module hypothesis, organisms encode a global representation of the space ...
Rats were required to find a submerged platform in the corner of a swimming pool with a distinctive ...
In 3 experiments rats had to find a submerged platform that was located in a corner of a kite-shaped...
The ability to navigate to important locations is fundamental to both human and non-human animals. T...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
Using desktop, computer-simulated virtual environments (VEs), the authors conducted 5 experiments to...
Research into spatial memory and navigation excelled with the invention of the Morris Water Maze (M...