In this paper we investigate the splittable routing game in a series-parallel network with two selfish players. Every player wishes to route optimally, i.e. at minimum cost, an individual flow demand from the source to the destination, giving rise to a non-cooperative game. We allow a player to split his flow along any number of paths. One of the fundamental questions in this model is the convergence of the best response dynamics to a Nash equilibrium, as well as the time of convergence. We prove that this game converges indeed to a Nash equilibrium in a logarithmic number of steps. Our results hold for increasing and convex player-specific latency functions. Finally, we prove that our analysis on the convergence time is tight ...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
We consider a directed network in which every edge pos-sesses a latency function specifying the time...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
Abstract. We introduce a model to study the temporal behaviour of selfish agents in networks. So far...
International audienceWe investigate the convergence of sequential best-response dynamics in a routi...
According to Wardrop's first principle, agents in a congested network choose their ...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
In this paper, we study the efficiency of selfish routing problems in which traffic demands are reve...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
Abstract. We investigate the effect of linear independence in the strategies of congestion games on ...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
In an atomic splittable flow over time game, finitely many players route flow dynamically through a ...
We study the problem of selfishly routing splittable traffic with respect to maximum congestion th...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
We consider a directed network in which every edge pos-sesses a latency function specifying the time...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
In this paper we investigate the splittable routing game in a series-parallel network with two selfi...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
Abstract. We introduce a model to study the temporal behaviour of selfish agents in networks. So far...
International audienceWe investigate the convergence of sequential best-response dynamics in a routi...
According to Wardrop's first principle, agents in a congested network choose their ...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
In this paper, we study the efficiency of selfish routing problems in which traffic demands are reve...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
Abstract. We investigate the effect of linear independence in the strategies of congestion games on ...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
In an atomic splittable flow over time game, finitely many players route flow dynamically through a ...
We study the problem of selfishly routing splittable traffic with respect to maximum congestion th...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
We consider a directed network in which every edge pos-sesses a latency function specifying the time...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...