The purpose of this research project is to exhibit an efficient method of creating dynamic lighting and shadowing for the generation of forests on terrain. In this research project, I use textures which contain images of trees from a bird’s eye view in order to create a high scale forest. Furthermore, by manipulating the transparency and color of the textures according to the algorithmic calculations of light and shadow on terrain, I provide the functionality of dynamic lighting and shadowing. Finally, by analyzing the OpenGL pipeline, I design my code in order to allow efficient rendering of the forest
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
Realistic rendering methods of natural phenomena in real-time have a variety of applications, such a...
Simulation of forest environments has applications from entertainment and art creation to commercial...
International audienceThe goal of this paper is the interactive rendering of 3D trees covering a lan...
The purpose of this research project is to exhibit an efficient method of creating dynamic lighting ...
International audienceForests are crucial for scene realism in applications such as flight simulator...
International audienceWe present a fast and simple method for adding high-frequency shadows into the...
The work aims to render real-time forest with lighting. Detailed tree models created by professional...
This paper describes an efficient algorithm for real-time terrain shadowing by directional light. Th...
This report concern the representation of trees for high quality landscapes rendering dedicated to t...
The authors present a real-time grass rendering technique that works for large, arbitrary terrains w...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
High quality, lighting is one of the challenges for interactive tree rendering. To this end, this pa...
This work discusses the possibilities for shadow rendering from omnidirectional light sources using ...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
Realistic rendering methods of natural phenomena in real-time have a variety of applications, such a...
Simulation of forest environments has applications from entertainment and art creation to commercial...
International audienceThe goal of this paper is the interactive rendering of 3D trees covering a lan...
The purpose of this research project is to exhibit an efficient method of creating dynamic lighting ...
International audienceForests are crucial for scene realism in applications such as flight simulator...
International audienceWe present a fast and simple method for adding high-frequency shadows into the...
The work aims to render real-time forest with lighting. Detailed tree models created by professional...
This paper describes an efficient algorithm for real-time terrain shadowing by directional light. Th...
This report concern the representation of trees for high quality landscapes rendering dedicated to t...
The authors present a real-time grass rendering technique that works for large, arbitrary terrains w...
High quality lighting is one of the challenges for interactive tree rendering. To this end, this pap...
High quality, lighting is one of the challenges for interactive tree rendering. To this end, this pa...
This work discusses the possibilities for shadow rendering from omnidirectional light sources using ...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
In this paper we present a method for illuminating a dynamic scene with a high dynamic range environ...
Realistic rendering methods of natural phenomena in real-time have a variety of applications, such a...
Simulation of forest environments has applications from entertainment and art creation to commercial...