This paper provide analysis on factors that may affects mobile games in terms of revenue. The aim of this research is to apply and assess 2 main concepts to mobile games: freedom of social interaction and growth evaluation based on the Pareto principle. On one hand, social interaction is becoming a major subject to increase engagement and popularity in games, therefore, this doc¬ument focusses on unveiling the potential of using several Social Networks instead of using only Facebook, pioneer of Social Networks. Moreover, 2 versions of the same game are analysed. While version 1 is capable to share content in many Social Networks, version 2 cannot. On the other hand, Pareto principle also known as the 80-20 rule, is a financial principle use...
The aim of this thesis was to increase understanding of King company success in the social mobile ga...
Mobile games make up the largest segment of the games industry, in terms of revenue as well as playe...
The Objective of this thesis is to conduct a Marketing Plan for an independent game developer; it is...
This paper provide analysis on factors that may affects mobile games in terms of revenue. The aim of...
The free-to-play business model has become hegemonic in the mobile video game industry, displacing t...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
The advantages of Life Time Value in comparison to Cost Per Istall were considered and the most sign...
Mobile games are a very popular form of entertainment due to their accessibility and wide range of d...
This thesis aims to explore the concept of network effects between platforms and mobile games by ana...
The purpose of this thesis was to research how player retention works in free-to-play mobile games, ...
Despite the explosion of mobile games (m-games) and the uptake of games as a social marketing tool f...
This research aims to explain the adoption of mobile gaming based on a refined model of rogers’ adop...
In this paper we present the development of a research model of mobile gaming acceptance that includ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
The emergence of new game value chains makes game developer self-publishing possible, but how they c...
The aim of this thesis was to increase understanding of King company success in the social mobile ga...
Mobile games make up the largest segment of the games industry, in terms of revenue as well as playe...
The Objective of this thesis is to conduct a Marketing Plan for an independent game developer; it is...
This paper provide analysis on factors that may affects mobile games in terms of revenue. The aim of...
The free-to-play business model has become hegemonic in the mobile video game industry, displacing t...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
The advantages of Life Time Value in comparison to Cost Per Istall were considered and the most sign...
Mobile games are a very popular form of entertainment due to their accessibility and wide range of d...
This thesis aims to explore the concept of network effects between platforms and mobile games by ana...
The purpose of this thesis was to research how player retention works in free-to-play mobile games, ...
Despite the explosion of mobile games (m-games) and the uptake of games as a social marketing tool f...
This research aims to explain the adoption of mobile gaming based on a refined model of rogers’ adop...
In this paper we present the development of a research model of mobile gaming acceptance that includ...
Video games have become a great source of entertainment and emerged as a massive industry in the pas...
The emergence of new game value chains makes game developer self-publishing possible, but how they c...
The aim of this thesis was to increase understanding of King company success in the social mobile ga...
Mobile games make up the largest segment of the games industry, in terms of revenue as well as playe...
The Objective of this thesis is to conduct a Marketing Plan for an independent game developer; it is...