Rendezvous search finds the strategies that players should use in order to find one another when they are separated in a region. Previous papers have concentrated on the case where there are two players searching for one another. This paper looks at the problem when there are more than two players and concentrates on what they should do if some but not all of them meet together. It looks at two strategies - the stick together one and the split up and meet again one. This paper shows that the former is optimal among the class of strategies which require no memory and are stationary, and it gives a method of calculating the expected rendezvous time under it. However, simulation results comparing both strategies suggest that in most situations...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
We consider the rendezvous problem faced by two mobile agents, initially placed according to a known...
An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose tha...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit-speed after a ...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
Two people are placed randomly and independently on a street of unit length. They attempt to find ea...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
We have found a formulation that improves upon the best values for rendezvous search on the complete...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
We consider the rendezvous problem faced by two mobile agents, initially placed according to a known...
An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose tha...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
Two friends have become separated in a building or shopping mall and and wish to meet as quickly as ...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit-speed after a ...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
Suppose n blind, speed one, players are placed by a random permutation onto the integers 1 to n, and...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
Two people are placed randomly and independently on a street of unit length. They attempt to find ea...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
We have found a formulation that improves upon the best values for rendezvous search on the complete...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
We consider the rendezvous problem faced by two mobile agents, initially placed according to a known...
An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose tha...