Consumerism in American society can not be separeted from their ideology, namely the American Dream (life, liberty, and persuit of happiness).This makes American people have their freedom to live better than othersAmerican society and bring their happiness into reality. Often, happiness satisfiedby material desire that makes American people become consumtive society. Inthis thesis the writer wants to elaborate consumerism in American societyportrayed in Plants vs. Zombies video game. The writer uses cultural studies toanalyze this thesis because it is suitable to analyze American consumerismpotrayed in Plants vs. Zombies video game.Research findings show that rules of this game, Plants vs. Zombies gameare aimed to led the player to keep on ...
This paper discusses the possibility to in still the values of the nation-state\u27s philosophy (Pan...
Consciousness raising seems to be the most pressing task facing any project for environmental sustai...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Consumerism in American society can not be separeted from their ideology, namely the American Dream...
Konsumerisme dalam masyarakat Amerika tidak terlepas dari ideologi mereka yang terkenal yaitu, The A...
The purpose of this paper will be to describe how one would survive the zombie apocalypse from a phi...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
This paper proposes a revaluation of the critical consensus that societal fascination with zombies r...
Video game is a new media of telling stories to young people and adults and it is no longer seen as ...
This paper discusses the possibility to in still the values of the nation-state’s philosophy (Pancas...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
With videogames being one of the most popular and widespread forms of entertainment media to date, t...
Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have n...
This thesis presents a textual analysis of three zombie-themed video games: Left4Dead, Call of Duty:...
This study investigates how economic ideas are manifested in the gameplay mechanics of economy-build...
This paper discusses the possibility to in still the values of the nation-state\u27s philosophy (Pan...
Consciousness raising seems to be the most pressing task facing any project for environmental sustai...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Consumerism in American society can not be separeted from their ideology, namely the American Dream...
Konsumerisme dalam masyarakat Amerika tidak terlepas dari ideologi mereka yang terkenal yaitu, The A...
The purpose of this paper will be to describe how one would survive the zombie apocalypse from a phi...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
This paper proposes a revaluation of the critical consensus that societal fascination with zombies r...
Video game is a new media of telling stories to young people and adults and it is no longer seen as ...
This paper discusses the possibility to in still the values of the nation-state’s philosophy (Pancas...
This article takes as its starting point the prevalence of the zombie in video games. I argue that, ...
With videogames being one of the most popular and widespread forms of entertainment media to date, t...
Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have n...
This thesis presents a textual analysis of three zombie-themed video games: Left4Dead, Call of Duty:...
This study investigates how economic ideas are manifested in the gameplay mechanics of economy-build...
This paper discusses the possibility to in still the values of the nation-state\u27s philosophy (Pan...
Consciousness raising seems to be the most pressing task facing any project for environmental sustai...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...